04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -18,9 +18,8 @@ namespace SM.Base.Scene
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public Color4 Tint = Color4.White;
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/// <summary>
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/// A shader, that is used to draw this material.
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/// <para>Default: Defaults.DefaultShaders </para>
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/// A custom shader, that is used to draw this material.
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/// </summary>
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public IShader Shader = Defaults.DefaultShader;
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public IShader CustomShader;
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}
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}
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