04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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parent
97e638d9d9
commit
820d6ce700
34 changed files with 660 additions and 106 deletions
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@ -40,6 +40,9 @@
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.IO.Compression.FileSystem" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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@ -54,6 +57,7 @@
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<Compile Include="Drawing\GenericTransformation.cs" />
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<Compile Include="Drawing\Instance.cs" />
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<Compile Include="Drawing\IShader.cs" />
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<Compile Include="Log.cs" />
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<Compile Include="Objects\Mesh.cs" />
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<Compile Include="Scene\IShowCollection.cs" />
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<Compile Include="Scene\IShowItem.cs" />
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@ -82,6 +86,7 @@
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<Compile Include="Scene\GenericCamera.cs" />
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<Compile Include="Scene\GenericScene.cs" />
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<Compile Include="Objects\Static\Plate.cs" />
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<Compile Include="Window\RenderPipeline.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="OpenTK.dll.config" />
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