04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -40,6 +40,9 @@
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@ -54,6 +57,7 @@
<Compile Include="Drawing\GenericTransformation.cs" />
<Compile Include="Drawing\Instance.cs" />
<Compile Include="Drawing\IShader.cs" />
<Compile Include="Log.cs" />
<Compile Include="Objects\Mesh.cs" />
<Compile Include="Scene\IShowCollection.cs" />
<Compile Include="Scene\IShowItem.cs" />
@ -82,6 +86,7 @@
<Compile Include="Scene\GenericCamera.cs" />
<Compile Include="Scene\GenericScene.cs" />
<Compile Include="Objects\Static\Plate.cs" />
<Compile Include="Window\RenderPipeline.cs" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />