04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -7,23 +7,24 @@ namespace SM.Base.Scene
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/// Contains a list of show items.
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/// </summary>
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/// <typeparam name="TItem">The type of show items.</typeparam>
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public abstract class GenericItemCollection<TItem> : IShowItem, IShowCollection<TItem>
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public abstract class GenericItemCollection<TItem> : List<TItem>, IShowItem, IShowCollection<TItem>
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where TItem : IShowItem
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{
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/// <inheritdoc />
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public List<TItem> Objects { get; } = new List<TItem>();
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public List<TItem> Objects => this;
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/// <inheritdoc />
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public void Update(UpdateContext context)
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{
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throw new System.NotImplementedException();
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for(int i = 0; i < Objects.Count; i++)
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this[i].Update(context);
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}
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/// <inheritdoc cref="IShowCollection{TItem}.Draw" />
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public virtual void Draw(DrawContext context)
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{
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for (int i = 0; i < Objects.Count; i++)
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Objects[i].Draw(context);
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this[i].Draw(context);
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}
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}
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