04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -46,7 +46,7 @@ namespace SM.Base.Textures
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/// <inheritdoc />
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protected override void Compile()
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public override void Compile()
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{
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base.Compile();
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@ -54,7 +54,7 @@ namespace SM.Base.Textures
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}
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/// <inheritdoc />
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protected override void Dispose()
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public override void Dispose()
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{
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base.Dispose();
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