04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -64,7 +64,7 @@ namespace SM.OGL.Mesh
}
/// <inheritdoc />
protected override void Compile()
public override void Compile()
{
_id = GL.GenVertexArray();
GL.BindVertexArray(_id);