04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -59,7 +59,7 @@ namespace SM.OGL.Shaders
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}
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/// <inheritdoc />
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protected override void Compile()
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public override void Compile()
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{
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Load();
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}
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@ -70,7 +70,7 @@ namespace SM.OGL.Shaders
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/// <param name="mesh">The mesh.</param>
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/// <param name="amount">The amounts for instancing.</param>
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/// <param name="bindVAO">Binds the vertex array for the mesh.</param>
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protected void DrawObject(Mesh.GenericMesh mesh, int amount, bool bindVAO = false)
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protected void DrawObject(Mesh.GenericMesh mesh, int amount = 1, bool bindVAO = false)
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{
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if (bindVAO) GL.BindVertexArray(mesh);
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