04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -33,5 +33,11 @@ namespace SM.OGL.Texture
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/// The height of the texture
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/// </summary>
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public int Height { get; protected set; }
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public override void Dispose()
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{
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base.Dispose();
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GL.DeleteTexture(_id);
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}
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}
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}
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