04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -33,5 +33,11 @@ namespace SM.OGL.Texture
/// The height of the texture
/// </summary>
public int Height { get; protected set; }
public override void Dispose()
{
base.Dispose();
GL.DeleteTexture(_id);
}
}
}