04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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parent
97e638d9d9
commit
820d6ce700
34 changed files with 660 additions and 106 deletions
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@ -50,13 +50,11 @@ namespace SM2D.Drawing
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public void Draw(DrawContext context)
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{
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if (_material.Shader == null) _material.Shader = Defaults.DefaultShader;
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context.Material = _material;
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context.Mesh = Plate.Object;
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context.Instances[0].ModelMatrix = Matrix4.CreateScale(context.WorldScale.X, context.WorldScale.Y, 1);
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_material.Shader.Draw(context);
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context.Shader.Draw(context);
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}
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}
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}
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@ -24,13 +24,11 @@ namespace SM2D.Drawing
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_material.Tint = color;
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}
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public override void Draw(DrawContext context)
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protected override void DrawContext(ref DrawContext context)
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{
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base.Draw(context);
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ApplyContext(ref context);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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context.Shader.Draw(context);
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}
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}
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}
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@ -22,14 +22,11 @@ namespace SM2D.Drawing
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set => _mesh = value;
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}
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public override void Draw(DrawContext context)
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protected override void DrawContext(ref DrawContext context)
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{
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base.Draw(context);
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ApplyContext(ref context);
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context.Instances[0].ModelMatrix = Transform.GetMatrix();
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_material.Shader.Draw(context);
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context.Shader.Draw(context);
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}
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}
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}
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@ -1,4 +1,5 @@
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using SM.Base.Contexts;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Text;
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using SM.Base.Types;
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using SM2D.Scene;
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@ -14,15 +15,14 @@ namespace SM2D.Drawing
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Transform.Size = new CVector2(1);
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}
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public override void Draw(DrawContext context)
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protected override void DrawContext(ref DrawContext context)
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{
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base.Draw(context);
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base.DrawContext(ref context);
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context.Instances = _instances;
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ApplyContext(ref context);
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context.View = Transform.GetMatrix() * context.View;
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_material.Shader.Draw(context);
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context.Shader.Draw(context);
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}
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public int ZIndex { get; set; }
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@ -15,6 +15,7 @@ namespace SM2D.Drawing
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public static float MasterScale = .25f;
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public float Scale = 1;
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public bool ManualSize = false;
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public Texture Texture
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{
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get => (Texture) _material.Texture;
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@ -28,16 +29,19 @@ namespace SM2D.Drawing
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public DrawTexture(Bitmap map) : this(map, Color4.White)
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{ }
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public DrawTexture(Bitmap map, Color4 color)
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public DrawTexture(Bitmap map, Color4 color) : this((Texture)map, color)
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{ }
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public DrawTexture(Texture texture, Color4 color)
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{
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_material.Texture = new Texture(map);
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_material.Texture = texture;
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_material.Tint = color;
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}
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public override void Draw(DrawContext context)
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protected override void DrawContext(ref DrawContext context)
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{
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Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
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base.Draw(context);
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if (!ManualSize) Transform.Size = new CVector2(Texture.Map.Width * MasterScale * Scale, Texture.Map.Height * MasterScale * Scale);
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base.DrawContext(ref context);
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}
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}
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}
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