04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -24,13 +24,11 @@ namespace SM2D.Drawing
_material.Tint = color;
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
base.Draw(context);
ApplyContext(ref context);
context.Instances[0].ModelMatrix = Transform.GetMatrix();
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
}
}