04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -1,4 +1,5 @@
using SM.Base.Contexts;
using SM.Base;
using SM.Base.Contexts;
using SM.Base.Text;
using SM.Base.Types;
using SM2D.Scene;
@ -14,15 +15,14 @@ namespace SM2D.Drawing
Transform.Size = new CVector2(1);
}
public override void Draw(DrawContext context)
protected override void DrawContext(ref DrawContext context)
{
base.Draw(context);
base.DrawContext(ref context);
context.Instances = _instances;
ApplyContext(ref context);
context.View = Transform.GetMatrix() * context.View;
_material.Shader.Draw(context);
context.Shader.Draw(context);
}
public int ZIndex { get; set; }