04.10.2020

+ render pipeline system for more control about the renderering.
+ Log system
+ Framebuffer system

~ Default shader was moved to pipelines.
This commit is contained in:
Michel Fedde 2020-10-04 16:31:48 +02:00
parent 97e638d9d9
commit 820d6ce700
34 changed files with 660 additions and 106 deletions

View file

@ -14,7 +14,7 @@ namespace SM2D.Scene
public override void Draw(DrawContext context)
{
Objects.Sort((x, y) => x.ZIndex - y.ZIndex);
Sort((x, y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}