04.10.2020
+ render pipeline system for more control about the renderering. + Log system + Framebuffer system ~ Default shader was moved to pipelines.
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34 changed files with 660 additions and 106 deletions
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@ -8,13 +8,15 @@ namespace SM2D.Shader
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{
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public class Default2DShader : GenericShader, IShader
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{
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protected override bool AutoCompile { get; } = true;
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public static Default2DShader Shader = new Default2DShader();
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public Default2DShader() : base(new ShaderFileCollection(
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//protected override bool AutoCompile { get; } = true;
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private Default2DShader() : base(new ShaderFileCollection(
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AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.default.vert"),
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AssemblyUtility.ReadAssemblyFile("SM2D.Shader.ShaderFiles.default.frag")))
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{
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Load();
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}
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public void Draw(DrawContext context)
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{
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