Added Summeries
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47 changed files with 812 additions and 177 deletions
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@ -15,8 +15,8 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract class GenericItemCollection : List<IShowItem>, IShowItem, IShowCollection, IScriptable, IFixedScriptable
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{
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private List<IScriptable> _scriptableObjects = new List<IScriptable>();
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private List<IFixedScriptable> _fixedScriptables = new List<IFixedScriptable>();
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private readonly List<IScriptable> _scriptableObjects = new List<IScriptable>();
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private readonly List<IFixedScriptable> _fixedScriptables = new List<IFixedScriptable>();
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/// <summary>
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/// Currently active script objects.
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@ -45,6 +45,7 @@ namespace SM.Base.Scene
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/// <inheritdoc />
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public bool RenderActive { get; set; } = true;
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/// <inheritdoc />
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public virtual void FixedUpdate(FixedUpdateContext context)
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{
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if (!Active || !UpdateActive) return;
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@ -126,6 +127,11 @@ namespace SM.Base.Scene
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if (item is IFixedScriptable fs) _fixedScriptables.Add(fs);
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}
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/// <summary>
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/// Removes an object from the drawing list.
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/// <para>If the object is a scriptable object, it will remove the object from that list as well.</para>
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/// </summary>
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/// <param name="items"></param>
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public void Remove(params IShowItem[] items)
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{
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foreach (var item in items)
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@ -161,6 +167,12 @@ namespace SM.Base.Scene
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if (item is IFixedScriptable fs) _fixedScriptables.Remove(fs);
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}
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/// <summary>
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/// Returns all objects in the drawing list.
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/// <para>Not reclusive.</para>
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/// </summary>
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/// <param name="includeCollections">If true, it will add collections as well.</param>
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/// <returns></returns>
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public ICollection<IShowItem> GetAllItems(bool includeCollections = false)
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{
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List<IShowItem> items = new List<IShowItem>();
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@ -224,7 +236,6 @@ namespace SM.Base.Scene
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/// <summary>
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/// Contains a list of show items with transformation.
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/// </summary>
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/// <typeparam name="TItem">The type of show items.</typeparam>
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/// <typeparam name="TTransformation">The type of transformation.</typeparam>
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public abstract class GenericItemCollection<TTransformation> : GenericItemCollection,
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IShowTransformItem<TTransformation>
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