Added Summeries
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47 changed files with 812 additions and 177 deletions
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@ -49,21 +49,59 @@ namespace SM.OGL.Mesh
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/// <returns></returns>
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public Vector3 this[bool x, bool y, bool z] => Get(x,y,z);
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/// <summary>
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/// Equivalent to <see cref="this"/>.
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/// <para>Returns specific configurations of corners</para>
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/// </summary>
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/// <param name="x">If true, it takes the X-value of maximum, otherwise the minimum.</param>
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/// <param name="y">If true, it takes the Y-value of maximum, otherwise the minimum.</param>
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/// <param name="z">If true, it takes the Z-value of maximum, otherwise the minimum.</param>
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/// <returns></returns>
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public Vector3 Get(bool x, bool y, bool z)
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{
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return new Vector3(x ? Max.X : Min.X, y ? Max.Y : Min.Y, z ? Max.Z : Min.Z);
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}
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/// <summary>
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/// Returns the configuration of the two furthest away corners.
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/// </summary>
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/// <param name="xyz">If true, it will take the maximum, otherwise the minimum.</param>
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/// <returns></returns>
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public Vector3 Get(bool xyz) => Get(xyz, xyz, xyz);
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/// <summary>
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/// Returns the configuration of one corner and applies a transformation to it.
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/// <para>If the transformation causes the points to shift to no being in the right location is NOT checked!</para>
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/// <para>For that use <see cref="GetBounds"/></para>
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/// </summary>
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/// <param name="transformation">The transformation</param>
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/// <param name="x">If true, it takes the X-value of maximum, otherwise the minimum.</param>
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/// <param name="y">If true, it takes the Y-value of maximum, otherwise the minimum.</param>
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/// <param name="z">If true, it takes the Z-value of maximum, otherwise the minimum.</param>
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/// <returns></returns>
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public Vector3 Get(Matrix4 transformation, bool x, bool y, bool z)
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{
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Vector3 get = Get(x, y, z);
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return (new Vector4(get, 1) * transformation).Xyz;
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}
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/// <summary>
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/// Returns the configuration of the two furthest away corners.
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/// <para>If the transformation causes the points to shift to no being in the right location is NOT checked!</para>
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/// <para>For that use <see cref="GetBounds"/></para>
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/// </summary>
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/// <param name="transformation">The transformation</param>
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/// <param name="xyz">If true, it will take the maximum, otherwise the minimum.</param>
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/// <returns></returns>
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public Vector3 Get(Matrix4 transformation, bool xyz) => Get(transformation, xyz, xyz, xyz);
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/// <summary>
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/// Returns the bounds of the bounding box while applying a transformation.
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/// <para>This takes care of min and max locations.</para>
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/// </summary>
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/// <param name="transformation"></param>
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/// <param name="min"></param>
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/// <param name="max"></param>
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public void GetBounds(Matrix4 transformation, out Vector3 min, out Vector3 max)
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{
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min = Get(transformation, false);
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@ -79,6 +117,10 @@ namespace SM.OGL.Mesh
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}
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}
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/// <summary>
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/// Updates the bounding box to the mesh provided.
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/// </summary>
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/// <param name="mesh"></param>
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public void Update(GenericMesh mesh)
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{
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int pos = 0;
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