Added missing summeries #1
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03d99ea28e
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104 changed files with 1165 additions and 821 deletions
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@ -1,7 +1,7 @@
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#region usings
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using OpenTK;
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using SM.Base.Windows;
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using SM.Base.Window;
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#endregion
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@ -12,6 +12,11 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract class GenericCamera
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{
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/// <summary>
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/// Exposure defines the exposure to the Scene.
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/// </summary>
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public float Exposure = 1;
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/// <summary>
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/// This defines what is up. (Normalized)
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/// <para>Default: <see cref="Vector3.UnitY" /></para>
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@ -34,11 +39,6 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract bool Orthographic { get; }
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/// <summary>
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/// Exposure defines the exposure to the Scene.
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/// </summary>
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public float Exposure = 1;
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/// <summary>
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/// Calculates the view matrix.
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/// </summary>
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@ -46,10 +46,7 @@ namespace SM.Base.Scene
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internal void CalculateViewMatrix(IGenericWindow window)
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{
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View = ViewCalculation(window);
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if (WorldCalculation(window, out Matrix4 world))
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{
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World = world;
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}
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if (WorldCalculation(window, out Matrix4 world)) World = world;
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}
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/// <summary>
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@ -61,6 +58,12 @@ namespace SM.Base.Scene
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/// </returns>
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protected abstract Matrix4 ViewCalculation(IGenericWindow window);
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/// <summary>
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/// This calculates the world.
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/// </summary>
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/// <param name="window"></param>
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/// <param name="world"></param>
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/// <returns></returns>
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protected abstract bool WorldCalculation(IGenericWindow window, out Matrix4 world);
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}
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}
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@ -2,10 +2,8 @@
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using OpenTK;
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using SM.Base;
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using SM.Base.Drawing;
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using SM.Base.Windows;
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using SM.Base.Window;
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#endregion
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@ -16,12 +14,17 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract class GenericItemCollection : List<IShowItem>, IShowItem, IShowCollection, IScriptable
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{
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private List<IScriptable> _scriptableObjects = new List<IScriptable>();
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private readonly List<IScriptable> _scriptableObjects = new List<IScriptable>();
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/// <summary>
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/// Currently active script objects.
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/// </summary>
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public ReadOnlyCollection<IScriptable> ScriptableObjects => new ReadOnlyCollection<IScriptable>(_scriptableObjects);
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public ReadOnlyCollection<IScriptable> ScriptableObjects =>
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new ReadOnlyCollection<IScriptable>(_scriptableObjects);
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/// <inheritdoc />
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public bool UpdateActive { get; set; } = true;
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/// <inheritdoc />
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public List<IShowItem> Objects => this;
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@ -32,23 +35,13 @@ namespace SM.Base.Scene
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public string Name { get; set; } = "Unnamed Item Collection";
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/// <inheritdoc />
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public ICollection<string> Flags { get; set; } = new List<string>() {"collection"};
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public ICollection<string> Flags { get; set; } = new List<string> {"collection"};
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/// <inheritdoc cref="IShowItem" />
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public bool Active { get; set; } = true;
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public bool UpdateActive { get; set; } = true;
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public bool RenderActive { get; set; } = true;
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/// <inheritdoc />
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public virtual void Update(UpdateContext context)
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{
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if (!Active || !UpdateActive) return;
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for (var i = 0; i < _scriptableObjects.Count; i++)
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{
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if (!_scriptableObjects[i].Active || !_scriptableObjects[i].UpdateActive) continue;
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_scriptableObjects[i].Update(context);
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}
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}
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/// <inheritdoc />
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public bool RenderActive { get; set; } = true;
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/// <inheritdoc cref="IShowCollection.Draw" />
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public virtual void Draw(DrawContext context)
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@ -62,6 +55,18 @@ namespace SM.Base.Scene
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}
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}
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/// <inheritdoc />
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public virtual void Update(UpdateContext context)
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{
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if (!Active || !UpdateActive) return;
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for (var i = 0; i < _scriptableObjects.Count; i++)
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{
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if (!_scriptableObjects[i].Active || !_scriptableObjects[i].UpdateActive) continue;
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_scriptableObjects[i].Update(context);
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}
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}
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/// <inheritdoc />
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public virtual void OnAdded(object sender)
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{
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@ -75,7 +80,7 @@ namespace SM.Base.Scene
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/// <summary>
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/// Adds a item to the draw and the script collection, when applicable.
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/// </summary>
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public new void Add(params IShowItem[] items)
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public void Add(params IShowItem[] items)
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{
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foreach (var item in items)
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{
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@ -87,7 +92,7 @@ namespace SM.Base.Scene
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}
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/// <summary>
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/// Adds the object to the collection.
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/// Adds the object to the collection.
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/// </summary>
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/// <param name="item"></param>
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public void AddObject(IShowItem item)
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@ -96,8 +101,9 @@ namespace SM.Base.Scene
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item.Parent = this;
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item.OnAdded(this);
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}
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/// <summary>
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/// Adds the script to the collection.
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/// Adds the script to the collection.
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/// </summary>
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/// <param name="item"></param>
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public void AddScript(IScriptable item)
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@ -105,7 +111,7 @@ namespace SM.Base.Scene
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_scriptableObjects.Add(item);
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}
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public new void Remove(params IShowItem[] items)
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public void Remove(params IShowItem[] items)
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{
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foreach (var item in items)
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{
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@ -117,7 +123,7 @@ namespace SM.Base.Scene
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}
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/// <summary>
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/// Remove the object from the draw collection.
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/// Remove the object from the draw collection.
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/// </summary>
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/// <param name="item"></param>
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public void RemoveObject(IShowItem item)
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@ -128,7 +134,7 @@ namespace SM.Base.Scene
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}
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/// <summary>
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/// Remove the object from the script collection.
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/// Remove the object from the script collection.
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/// </summary>
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/// <param name="item"></param>
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public void RemoveScript(IScriptable item)
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@ -139,7 +145,7 @@ namespace SM.Base.Scene
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public ICollection<IShowItem> GetAllItems(bool includeCollections = false)
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{
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List<IShowItem> items = new List<IShowItem>();
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for (var i = 0; i < this.Count; i++)
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for (var i = 0; i < Count; i++)
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{
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if (!includeCollections && this[i] is IShowCollection) continue;
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items.Add(this[i]);
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@ -201,7 +207,8 @@ namespace SM.Base.Scene
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/// </summary>
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/// <typeparam name="TItem">The type of show items.</typeparam>
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/// <typeparam name="TTransformation">The type of transformation.</typeparam>
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public abstract class GenericItemCollection<TTransformation> : GenericItemCollection, IShowTransformItem<TTransformation>
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public abstract class GenericItemCollection<TTransformation> : GenericItemCollection,
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IShowTransformItem<TTransformation>
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where TTransformation : GenericTransformation, new()
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{
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/// <summary>
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@ -2,12 +2,8 @@
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using System;
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using System.Collections.Generic;
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using System.Dynamic;
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using System.Windows.Controls;
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using SM.Base;
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using SM.Base.Drawing;
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using SM.Base.Windows;
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using SM.Utility;
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using SM.Base.Utility;
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using SM.Base.Window;
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#endregion
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@ -18,12 +14,17 @@ namespace SM.Base.Scene
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/// </summary>
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public abstract class GenericScene : IInitializable
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{
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private IBackgroundItem _background;
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private readonly Dictionary<Type, object> _extensions = new Dictionary<Type, object>();
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private GenericItemCollection _hud;
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private GenericItemCollection _objectCollection;
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private IBackgroundItem _background;
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private Dictionary<Type, object> _extensions = new Dictionary<Type, object>();
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/// <summary>
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/// A collection for cameras to switch easier to different cameras.
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/// </summary>
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public Dictionary<string, GenericCamera> Cameras = new Dictionary<string, GenericCamera>();
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/// <summary>
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/// This contains the background.
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/// </summary>
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@ -63,16 +64,6 @@ namespace SM.Base.Scene
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}
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}
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/// <summary>
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/// A collection for cameras to switch easier to different cameras.
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/// </summary>
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public Dictionary<string, GenericCamera> Cameras = new Dictionary<string, GenericCamera>();
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/// <summary>
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/// If true, the scene was already initialized.
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/// </summary>
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public bool IsInitialized { get; set; }
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/// <summary>
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/// If true, shows a axis helper at (0,0,0)
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@ -95,6 +86,20 @@ namespace SM.Base.Scene
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/// </summary>
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public GenericCamera HUDCamera { get; set; }
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/// <summary>
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/// If true, the scene was already initialized.
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/// </summary>
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public bool IsInitialized { get; set; }
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public virtual void Activate()
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{
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}
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public virtual void Initialization()
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{
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}
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/// <summary>
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/// Updates this scene.
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/// </summary>
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@ -155,7 +160,6 @@ namespace SM.Base.Scene
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/// <param name="context"></param>
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public virtual void DrawDebug(DrawContext context)
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{
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}
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/// <summary>
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@ -178,25 +182,20 @@ namespace SM.Base.Scene
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object ext = _extensions[typeof(T)];
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if (ext == null)
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{
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Log.Write(LogType.Warning, $"Tried to get the extension '{typeof(T).Name}', that doesn't exist in the scene.");
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Log.Write(LogType.Warning,
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$"Tried to get the extension '{typeof(T).Name}', that doesn't exist in the scene.");
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return null;
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}
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return (T)ext;
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return (T) ext;
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}
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public virtual void Activate()
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/// <summary>
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/// This is triggered when the scene gets deactivated.
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/// </summary>
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public virtual void Deactivate()
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{
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}
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public virtual void Initialization()
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{
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}
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public virtual void Deactivate() {}
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}
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/// <summary>
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@ -242,6 +241,5 @@ namespace SM.Base.Scene
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get => (TCamera) base.BackgroundCamera;
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set => base.BackgroundCamera = value;
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}
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}
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}
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@ -1,14 +1,24 @@
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using SM.Base;
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using SM.Base.Windows;
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#region usings
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using SM.Base.Window;
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#endregion
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namespace SM.Base.Scene
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{
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/// <summary>
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/// Defines a object as script.
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/// Defines a object as script.
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/// </summary>
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public interface IScriptable
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{
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/// <summary>
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/// If not active, ItemCollections will ignore them.
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/// </summary>
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bool Active { get; set; }
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/// <summary>
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/// If not active, ItemCollections will ignore them.
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/// </summary>
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bool UpdateActive { get; set; }
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/// <summary>
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@ -1,8 +1,7 @@
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#region usings
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using System.Collections.Generic;
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using SM.Base;
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using SM.Base.Windows;
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using SM.Base.Window;
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#endregion
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@ -11,7 +10,6 @@ namespace SM.Base.Scene
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/// <summary>
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/// Adds functions, that is required for a collection.
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/// </summary>
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/// <typeparam name="TItem">The type of show item.</typeparam>
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public interface IShowCollection
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{
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/// <summary>
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@ -1,9 +1,8 @@
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#region usings
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using System.Collections.Generic;
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using SM.Base;
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using SM.Base.Drawing;
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using SM.Base.Windows;
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using SM.Base.Window;
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using SM.OGL.Mesh;
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#endregion
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@ -50,7 +49,7 @@ namespace SM.Base.Scene
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void OnRemoved(object sender);
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}
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public interface ITransformItem<TTransform>
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public interface ITransformItem<TTransform>
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where TTransform : GenericTransformation
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{
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TTransform Transform { get; set; }
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@ -58,7 +57,8 @@ namespace SM.Base.Scene
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public interface IShowTransformItem<TTransform> : IShowItem, ITransformItem<TTransform>
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where TTransform : GenericTransformation
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{}
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{
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}
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public interface IModelItem
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{
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