Added missing summeries #1

This commit is contained in:
Michel Fedde 2021-03-17 17:09:59 +01:00
parent 03d99ea28e
commit 8665b5b709
104 changed files with 1165 additions and 821 deletions

View file

@ -2,10 +2,8 @@
using System.Collections.Generic;
using System.Collections.ObjectModel;
using OpenTK;
using SM.Base;
using SM.Base.Drawing;
using SM.Base.Windows;
using SM.Base.Window;
#endregion
@ -16,12 +14,17 @@ namespace SM.Base.Scene
/// </summary>
public abstract class GenericItemCollection : List<IShowItem>, IShowItem, IShowCollection, IScriptable
{
private List<IScriptable> _scriptableObjects = new List<IScriptable>();
private readonly List<IScriptable> _scriptableObjects = new List<IScriptable>();
/// <summary>
/// Currently active script objects.
/// </summary>
public ReadOnlyCollection<IScriptable> ScriptableObjects => new ReadOnlyCollection<IScriptable>(_scriptableObjects);
public ReadOnlyCollection<IScriptable> ScriptableObjects =>
new ReadOnlyCollection<IScriptable>(_scriptableObjects);
/// <inheritdoc />
public bool UpdateActive { get; set; } = true;
/// <inheritdoc />
public List<IShowItem> Objects => this;
@ -32,23 +35,13 @@ namespace SM.Base.Scene
public string Name { get; set; } = "Unnamed Item Collection";
/// <inheritdoc />
public ICollection<string> Flags { get; set; } = new List<string>() {"collection"};
public ICollection<string> Flags { get; set; } = new List<string> {"collection"};
/// <inheritdoc cref="IShowItem" />
public bool Active { get; set; } = true;
public bool UpdateActive { get; set; } = true;
public bool RenderActive { get; set; } = true;
/// <inheritdoc />
public virtual void Update(UpdateContext context)
{
if (!Active || !UpdateActive) return;
for (var i = 0; i < _scriptableObjects.Count; i++)
{
if (!_scriptableObjects[i].Active || !_scriptableObjects[i].UpdateActive) continue;
_scriptableObjects[i].Update(context);
}
}
/// <inheritdoc />
public bool RenderActive { get; set; } = true;
/// <inheritdoc cref="IShowCollection.Draw" />
public virtual void Draw(DrawContext context)
@ -62,6 +55,18 @@ namespace SM.Base.Scene
}
}
/// <inheritdoc />
public virtual void Update(UpdateContext context)
{
if (!Active || !UpdateActive) return;
for (var i = 0; i < _scriptableObjects.Count; i++)
{
if (!_scriptableObjects[i].Active || !_scriptableObjects[i].UpdateActive) continue;
_scriptableObjects[i].Update(context);
}
}
/// <inheritdoc />
public virtual void OnAdded(object sender)
{
@ -75,7 +80,7 @@ namespace SM.Base.Scene
/// <summary>
/// Adds a item to the draw and the script collection, when applicable.
/// </summary>
public new void Add(params IShowItem[] items)
public void Add(params IShowItem[] items)
{
foreach (var item in items)
{
@ -87,7 +92,7 @@ namespace SM.Base.Scene
}
/// <summary>
/// Adds the object to the collection.
/// Adds the object to the collection.
/// </summary>
/// <param name="item"></param>
public void AddObject(IShowItem item)
@ -96,8 +101,9 @@ namespace SM.Base.Scene
item.Parent = this;
item.OnAdded(this);
}
/// <summary>
/// Adds the script to the collection.
/// Adds the script to the collection.
/// </summary>
/// <param name="item"></param>
public void AddScript(IScriptable item)
@ -105,7 +111,7 @@ namespace SM.Base.Scene
_scriptableObjects.Add(item);
}
public new void Remove(params IShowItem[] items)
public void Remove(params IShowItem[] items)
{
foreach (var item in items)
{
@ -117,7 +123,7 @@ namespace SM.Base.Scene
}
/// <summary>
/// Remove the object from the draw collection.
/// Remove the object from the draw collection.
/// </summary>
/// <param name="item"></param>
public void RemoveObject(IShowItem item)
@ -128,7 +134,7 @@ namespace SM.Base.Scene
}
/// <summary>
/// Remove the object from the script collection.
/// Remove the object from the script collection.
/// </summary>
/// <param name="item"></param>
public void RemoveScript(IScriptable item)
@ -139,7 +145,7 @@ namespace SM.Base.Scene
public ICollection<IShowItem> GetAllItems(bool includeCollections = false)
{
List<IShowItem> items = new List<IShowItem>();
for (var i = 0; i < this.Count; i++)
for (var i = 0; i < Count; i++)
{
if (!includeCollections && this[i] is IShowCollection) continue;
items.Add(this[i]);
@ -201,7 +207,8 @@ namespace SM.Base.Scene
/// </summary>
/// <typeparam name="TItem">The type of show items.</typeparam>
/// <typeparam name="TTransformation">The type of transformation.</typeparam>
public abstract class GenericItemCollection<TTransformation> : GenericItemCollection, IShowTransformItem<TTransformation>
public abstract class GenericItemCollection<TTransformation> : GenericItemCollection,
IShowTransformItem<TTransformation>
where TTransformation : GenericTransformation, new()
{
/// <summary>