Added missing summeries #1
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parent
03d99ea28e
commit
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104 changed files with 1165 additions and 821 deletions
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@ -1,11 +1,12 @@
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using System;
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using System.Windows;
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#region usings
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using System;
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using OpenTK;
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using SM.Base.Drawing;
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using SM.Base.Scene;
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using SM.OGL.Mesh;
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namespace SM.Utility
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#endregion
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namespace SM.Base.Utility
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{
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public struct Ray
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{
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@ -23,9 +24,9 @@ namespace SM.Utility
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distance = 0.0f;
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float tMin = 0.0f;
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float tMax = 100000.0f;
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Vector3 delta = modelMatrix.Row3.Xyz - Position;
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for (int i = 0; i < 3; i++)
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{
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Vector3 axis = new Vector3(modelMatrix[i, 0], modelMatrix[i, 1], modelMatrix[i, 2]);
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@ -35,7 +36,6 @@ namespace SM.Utility
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if (Math.Abs(f) > 0.001f)
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{
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float t1 = (e + box.Min[i]) / f;
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float t2 = (e + box.Max[i]) / f;
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@ -54,7 +54,7 @@ namespace SM.Utility
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}
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else
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{
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if (-e + box.Min[i] > 0.0f || -e + box.Max[i] < 0.0f)
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if (-e + box.Min[i] > 0.0f || -e + box.Max[i] < 0.0f)
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return false;
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}
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}
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