Added missing summeries #1
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03d99ea28e
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104 changed files with 1165 additions and 821 deletions
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@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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#region usings
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using System;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Input;
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@ -9,13 +9,16 @@ using SM.Base.Drawing;
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using SM.Base.Objects.Static;
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using SM.Base.PostProcess;
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using SM.Base.Scene;
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using SM.Base.ShaderExtension;
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using SM.Base.Shaders.Extensions;
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using SM.Base.Time;
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using SM.Base.Utility;
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using SM.OGL;
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using SM.Utility;
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using Keyboard = SM.Base.Controls.Keyboard;
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using Mouse = SM.Base.Controls.Mouse;
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namespace SM.Base.Windows
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#endregion
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namespace SM.Base.Window
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{
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internal class WindowCode
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{
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@ -69,19 +72,16 @@ namespace SM.Base.Windows
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internal static void Update(IGenericWindow window, float deltatime)
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{
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Deltatime.UpdateDelta = deltatime;
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SM.Base.Controls.Mouse.SetState();
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Controls.Keyboard.SetStage();
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var context = new UpdateContext()
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Mouse.SetState();
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Keyboard.SetStage();
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var context = new UpdateContext
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{
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Window = window,
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Scene = window.CurrentScene
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};
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if (Keyboard.IsDown(Key.AltLeft) && Keyboard.IsDown(Key.F4))
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{
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window.Close();
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}
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if (Keyboard.IsDown(Key.AltLeft) && Keyboard.IsDown(Key.F4)) window.Close();
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Stopwatch.PerformTicks(context);
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window.CurrentScene?.Update(context);
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@ -97,7 +97,7 @@ namespace SM.Base.Windows
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GLObject.DisposeMarkedObjects();
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Deltatime.RenderDelta = deltatime;
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var drawContext = new DrawContext()
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var drawContext = new DrawContext
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{
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Window = window,
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Scene = window.CurrentScene,
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@ -110,7 +110,7 @@ namespace SM.Base.Windows
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TextureMatrix = Matrix3.Identity,
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Instances = new Instance[1]
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{
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new Instance() {ModelMatrix = Matrix4.Identity, TextureMatrix = Matrix3.Identity}
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new Instance {ModelMatrix = Matrix4.Identity, TextureMatrix = Matrix3.Identity}
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}
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};
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drawContext.SetCamera(window.ViewportCamera);
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