Added missing summeries #1

This commit is contained in:
Michel Fedde 2021-03-17 17:09:59 +01:00
parent 03d99ea28e
commit 8665b5b709
104 changed files with 1165 additions and 821 deletions

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@ -1,10 +1,7 @@
using System.Collections.Generic;
using System.Windows.Controls;
using OpenTK;
using SM.Base.Controls;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM.Utility;
using SM2D.Scene;
using SM2D.Types;

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@ -1,15 +1,12 @@
#region usings
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using SM.Base;
using SM.Base.Drawing;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Textures;
using SM.Base.Windows;
using SM.Base.Window;
using SM.OGL.Texture;
using SM2D.Scene;

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@ -1,15 +1,11 @@
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using SM.Base;
using SM.Base.Drawing;
using SM.Base.Objects;
using SM.Base.Shaders;
using SM.Base.Textures;
using SM.Base.Windows;
using SM.OGL.Mesh;
using SM.Base.Window;
using SM2D.Object;
using SM2D.Scene;
using SM2D.Types;
namespace SM2D.Drawing

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@ -1,8 +1,7 @@
using System;
using OpenTK;
using SM.Base.Drawing.Particles;
using SM.Utility;
using SM2D.Scene;
using SM.Base.Utility;
using SM2D.Types;
namespace SM2D.Drawing

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@ -1,10 +1,8 @@
#region usings
using SM.Base;
using SM.Base.Drawing.Text;
using SM.Base.Types;
using SM.Base.Windows;
using SM2D.Scene;
using SM.Base.Window;
using SM2D.Types;
#endregion

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@ -1,8 +1,6 @@
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Objects;
using SM.OGL.Mesh;
namespace SM2D.Object
@ -16,8 +14,6 @@ namespace SM2D.Object
public class PolyLine : Polygon, ILineMesh
{
public float LineWidth { get; set; } = 1;
public PolyLine(ICollection<Vector2> vertices, PolyLineType lineType = PolyLineType.NotConnected) : base(vertices)
{
UVs.Active = false;

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@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Objects;
using SM.OGL.Mesh;

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@ -1,9 +1,5 @@
using System;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.Drawing;
using SM.Base.Windows;
using SM.OGL.Framebuffer;
using SM.Base.Shaders;
using SM.Base.Window;
using SM2D.Shader;
namespace SM2D.Pipelines

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@ -31,13 +31,9 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xaml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls\Mouse2D.cs" />

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@ -1,12 +1,10 @@
#region usings
using System;
using System.Runtime.Serialization.Formatters;
using OpenTK;
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Windows;
using SM.Base.Window;
#endregion

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@ -1,9 +1,8 @@
#region usings
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Windows;
using SM.Base.Window;
using SM2D.Types;
#endregion

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@ -1,12 +1,10 @@
#region usings
using System.Drawing.Drawing2D;
using OpenTK;
using OpenTK.Graphics;
using SM.Base;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Windows;
using SM.Base.Window;
using SM2D.Drawing;
#endregion

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@ -1,7 +1,7 @@
using SM.Base.Drawing;
using SM.Base.Windows;
using SM.Base.Shaders;
using SM.Base.Utility;
using SM.Base.Window;
using SM.OGL.Shaders;
using SM.Utility;
namespace SM2D.Shader
{

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@ -1,13 +1,10 @@
#region usings
using System;
using System.Drawing.Drawing2D;
using OpenTK;
using SM.Base.Drawing;
using SM.Base.Scene;
using SM.Base.Textures;
using SM.Base.Types;
using SM.Utility;
using SM.Base.Utility;
#endregion

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@ -1,5 +1,5 @@
using OpenTK;
using SM.Base.Windows;
using SM.Base.Window;
namespace SM2D
{

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@ -1,9 +1,7 @@
using System.Drawing.Drawing2D;
using OpenTK;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.PostProcess;
using SM.Base.Windows;
using SM.Base.Window;
using SM2D.Scene;
using SM2D.Shader;