01.10.2020
+ Time controls (Stopwatch, Timers, Intervals) + Added smmeries to everything in SM.Base ~ Renamed Vectors to CVectors.
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7acdba92f8
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97e638d9d9
44 changed files with 1092 additions and 289 deletions
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@ -1,16 +1,29 @@
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using System;
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using System.Configuration.Assemblies;
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using OpenTK;
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namespace SM.Data.Fonts
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namespace SM.Base.Text
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{
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/// <summary>
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/// Contains information for a font character.
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/// </summary>
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[Serializable]
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public class CharParameter
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public struct CharParameter
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{
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/// <summary>
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/// The position on the X-axis.
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/// </summary>
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public int X;
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/// <summary>
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/// The width of the character.
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/// </summary>
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public float Width;
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public float RelativeX;
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public float RelativeWidth;
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/// <summary>
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/// The normalized position inside the texture.
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/// </summary>
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public float NormalizedX;
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/// <summary>
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/// The normalized width inside the texture.
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/// </summary>
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public float NormalizedWidth;
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}
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}
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@ -5,28 +5,50 @@ using System.Security.Policy;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using OpenTK.Input;
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using SM.Base.Textures;
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using SM.Data.Fonts;
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using SM.OGL.Texture;
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namespace SM.Base.Text
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{
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public class Font : TextureBase
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/// <summary>
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/// Represents a font.
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/// </summary>
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public class Font : Texture
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{
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public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
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public override TextureMinFilter Filter { get; set; } = TextureMinFilter.Linear;
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/// <inheritdoc />
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public override TextureWrapMode WrapMode { get; set; } = TextureWrapMode.ClampToEdge;
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/// <summary>
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/// The font family, that is used to find the right font.
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/// </summary>
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public FontFamily FontFamily;
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/// <summary>
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/// The font style.
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/// <para>Default: <see cref="System.Drawing.FontStyle.Regular"/></para>
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/// </summary>
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public FontStyle FontStyle = FontStyle.Regular;
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/// <summary>
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/// The font size.
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/// <para>Default: 12</para>
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/// </summary>
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public float FontSize = 12;
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/// <summary>
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/// The char set for the font.
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/// <para>Default: <see cref="FontCharStorage.SimpleUTF8"/></para>
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/// </summary>
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public ICollection<char> CharSet = FontCharStorage.SimpleUTF8;
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public int Width { get; private set; }
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public int Height { get; private set; }
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public Bitmap Texture { get; private set; }
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/// <summary>
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/// This contains all information for the different font character.
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/// </summary>
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public Dictionary<char, CharParameter> Positions = new Dictionary<char, CharParameter>();
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/// <summary>
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/// Generates a font from a font family from the specified path.
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/// </summary>
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/// <param name="path">The specified path</param>
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public Font(string path)
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{
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PrivateFontCollection pfc = new PrivateFontCollection();
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@ -34,16 +56,26 @@ namespace SM.Base.Text
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FontFamily = pfc.Families[0];
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}
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/// <summary>
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/// Generates a font from a specified font family.
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/// </summary>
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/// <param name="font">Font-Family</param>
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public Font(FontFamily font)
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{
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FontFamily = font;
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}
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/// <summary>
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/// Regenerates the texture.
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/// </summary>
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public void RegenerateTexture()
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{
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Bitmap map = new Bitmap(1000,20);
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Width = 0;
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Height = 0;
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Positions = new Dictionary<char, CharParameter>();
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Bitmap map = new Bitmap(1000, 20);
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Dictionary<char, float[]> charParams = new Dictionary<char, float[]>();
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using (System.Drawing.Font f = new System.Drawing.Font(FontFamily, FontSize, FontStyle))
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{
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using (Graphics g = Graphics.FromImage(map))
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@ -56,7 +88,7 @@ namespace SM.Base.Text
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SizeF size = g.MeasureString(s, f);
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try
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{
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Positions.Add(c, new CharParameter() { Width = size.Width, X = Width });
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charParams.Add(c, new[] {size.Width, Width });
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}
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catch
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{
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@ -71,25 +103,34 @@ namespace SM.Base.Text
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map = new Bitmap(Width, Height);
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using (Graphics g = Graphics.FromImage(map))
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{
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foreach (KeyValuePair<char, CharParameter> keyValuePair in Positions)
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foreach (KeyValuePair<char, float[]> keyValuePair in charParams)
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{
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keyValuePair.Value.RelativeX = (keyValuePair.Value.X + 0.00001f) / Width;
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keyValuePair.Value.RelativeWidth = (keyValuePair.Value.Width) / Width;
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float normalizedX = (keyValuePair.Value[1] + 0.00001f) / Width;
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float normalizedWidth = (keyValuePair.Value[0]) / Width;
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g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, keyValuePair.Value.X, 0);
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CharParameter parameter;
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Positions.Add(keyValuePair.Key, parameter = new CharParameter()
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{
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NormalizedWidth = normalizedWidth,
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NormalizedX = normalizedX,
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Width = keyValuePair.Value[0],
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X = (int)keyValuePair.Value[1]
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});
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g.DrawString(keyValuePair.Key.ToString(), f, Brushes.White, parameter.X, 0);
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}
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}
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}
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Texture = map;
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_id = SM.Base.Textures.Texture.GenerateTexture(map, Filter, WrapMode);
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Map = map;
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Recompile();
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}
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/// <inheritdoc />
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protected override void Compile()
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{
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base.Compile();
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RegenerateTexture();
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base.Compile();
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}
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}
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}
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@ -1,7 +1,13 @@
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namespace SM.Data.Fonts
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{
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/// <summary>
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/// Contains default char sets.
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/// </summary>
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public class FontCharStorage
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{
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/// <summary>
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/// Contains the english alphabet and the common special character.
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/// </summary>
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public static readonly char[] SimpleUTF8 = new char[]
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{
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'!', '"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6',
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@ -10,5 +16,13 @@
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'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u',
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'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~'
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};
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/// <summary>
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/// Contains only numbers.
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/// </summary>
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public static readonly char[] Numbers = new[]
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{
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'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
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};
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}
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}
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@ -7,12 +7,25 @@ using SM.Data.Fonts;
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namespace SM.Base.Text
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{
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/// <summary>
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/// Defines a basis for text drawing.
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/// </summary>
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/// <typeparam name="TTransform">Transformation type</typeparam>
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public abstract class TextDrawingBasis<TTransform> : DrawingBasis<TTransform>
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where TTransform : GenericTransformation, new()
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{
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protected Instance[] _modelMatrixs;
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/// <summary>
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/// The different instances for drawing.
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/// </summary>
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protected Instance[] _instances;
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/// <summary>
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/// The text, that is drawn.
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/// </summary>
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protected string _text;
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/// <summary>
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/// The font.
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/// </summary>
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public Font Font
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{
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get => (Font) _material.Texture;
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@ -23,6 +36,9 @@ namespace SM.Base.Text
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}
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}
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/// <summary>
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/// The text, that is drawn.
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/// </summary>
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public string Text
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{
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get => _text;
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@ -33,30 +49,47 @@ namespace SM.Base.Text
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}
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}
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/// <summary>
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/// The font color.
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/// </summary>
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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}
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/// <summary>
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/// The spacing between numbers.
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/// <para>Default: 1</para>
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/// </summary>
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public float Spacing = 1;
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/// <summary>
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/// Creates a text object with a font.
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/// </summary>
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/// <param name="font">The font.</param>
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protected TextDrawingBasis(Font font)
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{
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_material.Texture = font;
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}
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/// <inheritdoc />
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public override void Draw(DrawContext context)
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{
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base.Draw(context);
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if (_modelMatrixs == null) GenerateMatrixes();
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if (_instances == null) GenerateMatrixes();
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}
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/// <summary>
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/// This generates the instances.
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/// </summary>
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/// <exception cref="Exception">The font doesn't contain a character that is needed for the text.</exception>
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public void GenerateMatrixes()
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{
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if (!Font.WasCompiled) Font.RegenerateTexture();
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_modelMatrixs = new Instance[_text.Length];
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_instances = new Instance[_text.Length];
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float x = 0;
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CharParameter _last = new CharParameter();
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@ -80,11 +113,11 @@ namespace SM.Base.Text
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Matrix4 matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) *
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Matrix4.CreateTranslation(x, 0, 0);
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_modelMatrixs[i] = new Instance
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_instances[i] = new Instance
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{
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ModelMatrix = matrix,
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TexturePosition = new Vector2(parameter.RelativeX, 0),
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TextureScale = new Vector2(parameter.RelativeWidth, 1)
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TexturePosition = new Vector2(parameter.NormalizedX, 0),
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TextureScale = new Vector2(parameter.NormalizedWidth, 1)
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};
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x += parameter.Width * Spacing;
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