01.10.2020
+ Time controls (Stopwatch, Timers, Intervals) + Added smmeries to everything in SM.Base ~ Renamed Vectors to CVectors.
This commit is contained in:
parent
7acdba92f8
commit
97e638d9d9
44 changed files with 1092 additions and 289 deletions
|
|
@ -2,20 +2,51 @@
|
|||
|
||||
namespace SM.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// A global helper class for randomization.
|
||||
/// </summary>
|
||||
public class Randomize
|
||||
{
|
||||
/// <summary>
|
||||
/// The randomizer.
|
||||
/// </summary>
|
||||
public static Random Randomizer = new Random();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the seed for the randomizer.
|
||||
/// </summary>
|
||||
/// <param name="seed">The specified seed.</param>
|
||||
public static void SetSeed(int seed) { Randomizer = new Random(seed); }
|
||||
|
||||
public static bool GetBool(float tolerance) { return Randomizer.NextDouble() > tolerance; }
|
||||
/// <summary>
|
||||
/// Generates a double and checks if its under the tolerance.
|
||||
/// </summary>
|
||||
public static bool GetBool(float tolerance) { return Randomizer.NextDouble() < tolerance; }
|
||||
|
||||
/// <summary>
|
||||
/// Generates a integer.
|
||||
/// </summary>
|
||||
public static int GetInt() { return Randomizer.Next(); }
|
||||
/// <summary>
|
||||
/// Generates a integer with a maximum.
|
||||
/// </summary>
|
||||
public static int GetInt(int max) { return Randomizer.Next(max); }
|
||||
/// <summary>
|
||||
/// Generates a integer with a minimum and maximum
|
||||
/// </summary>
|
||||
public static int GetInt(int min, int max) { return Randomizer.Next(min, max); }
|
||||
|
||||
/// <summary>
|
||||
/// Generates a float between 0 and 1.
|
||||
/// </summary>
|
||||
public static float GetFloat() { return (float)Randomizer.NextDouble(); }
|
||||
/// <summary>
|
||||
/// Generates a float between 0 and the specified maximum.
|
||||
/// </summary>
|
||||
public static float GetFloat(float max) { return (float)Randomizer.NextDouble() * max; }
|
||||
/// <summary>
|
||||
/// Generates a float between the specified minimum and the specified maximum.
|
||||
/// </summary>
|
||||
public static float GetFloat(float min, float max) { return (float)Randomizer.NextDouble() * max + min; }
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue