01.10.2020

+ Time controls (Stopwatch, Timers, Intervals)
+ Added smmeries to everything in SM.Base

~ Renamed Vectors to CVectors.
This commit is contained in:
Michel Fedde 2020-10-01 15:39:03 +02:00
parent 7acdba92f8
commit 97e638d9d9
44 changed files with 1092 additions and 289 deletions

View file

@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using OpenTK;
using OpenTK.Graphics;
using SM.Base.Time;
using SM2D;
using SM2D.Drawing;
using SM2D.Object;
@ -27,7 +29,7 @@ namespace SM_TEST
};
window = new GLWindow2D {Scaling = new Vector2(0, 1000)};
window.GrabCursor();
//window.GrabCursor();
window.SetScene(scene = new Scene());
window.Load += WindowOnLoad;
window.RenderFrame += WindowOnUpdateFrame;
@ -41,9 +43,13 @@ namespace SM_TEST
private static void WindowOnLoad(object sender, EventArgs e)
{
Interval timer = new Interval(5);
timer.EndAction += (timer1, context) => Console.WriteLine("Interval...");
timer.Start();
col = new ItemCollection()
{
Transform = { Position = new SM.Base.Types.Vector2(0, -400) },
Transform = { Position = new SM.Base.Types.CVector2(0, -400) },
ZIndex = 1
};
@ -53,14 +59,14 @@ namespace SM_TEST
});
col.Objects.Add(new DrawColor(Color4.Black)
{
Transform = { Rotation = 45, Position = new SM.Base.Types.Vector2(0, 25) },
Transform = { Rotation = 45, Position = new SM.Base.Types.CVector2(0, 25) },
ZIndex = 2
});
scene.Objects.Add(col);
scene.Objects.Add(new DrawText(font, "Testing...")
{
Transform = { Position = new SM.Base.Types.Vector2(0, -400)},
Transform = { Position = new SM.Base.Types.CVector2(0, -400)},
Color = Color4.Black
});
@ -77,7 +83,7 @@ namespace SM_TEST
new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
}), Color4.LawnGreen)
{
Transform = {Position = new SM.Base.Types.Vector2(50,0)}
Transform = {Position = new SM.Base.Types.CVector2(50,0)}
});
scene.Objects.Add(new DrawPolygon(new Polygon(new[]
{
@ -91,7 +97,7 @@ namespace SM_TEST
new PolygonVertex(new Vector2(0, .25f), new Color4(10,10,10,255))
}), new Bitmap("soldier_logo.png"))
{
Transform = {Position = new SM.Base.Types.Vector2(-50,0)}
Transform = {Position = new SM.Base.Types.CVector2(-50,0)}
});
scene.Background.Color = Color4.Beige;