16.09.2020

~ Fixed shading import
~ Fixed "Plate" mesh
~ Move the dll files into "SMCode"
This commit is contained in:
Michel Fedde 2020-09-16 19:12:53 +02:00
parent 421d03f91d
commit 9889366317
27 changed files with 30 additions and 17 deletions

View file

@ -1,22 +0,0 @@
using OpenTK.Graphics.OpenGL4;
using SM.OGL.Mesh;
namespace SM.Base.StaticObjects
{
public class Plate : Mesh
{
public static Plate Object = new Plate();
public override VBO Vertex { get; } = new VBO()
{
{-.5f, -.5f, 0},
{-.5f, .5f, 0},
{.5f, .5f, 0},
{.5f, -.5f, 0},
};
public override PrimitiveType PrimitiveType { get; } = PrimitiveType.Quads;
private Plate() {}
}
}