+ comments to the SM.Base

+ Length, Normalize methods for CVectors
This commit is contained in:
Michel Fedde 2020-12-19 20:49:16 +01:00
parent 5d4b360b05
commit 9b917ac181
18 changed files with 248 additions and 33 deletions

View file

@ -37,22 +37,22 @@ namespace SM.OGL.Mesh
/// The primitive type, that determinants how the mesh is drawn.
/// <para>Default: Triangles</para>
/// </summary>
public virtual PrimitiveType PrimitiveType { get; } = PrimitiveType.Triangles;
public virtual PrimitiveType PrimitiveType { get; protected set; } = PrimitiveType.Triangles;
/// <summary>
/// Contains the vertices for the mesh.
/// </summary>
public virtual VBO Vertex { get; }
public virtual VBO Vertex { get; protected set; }
/// <summary>
/// Contains the texture coords for the mesh.
/// </summary>
public virtual VBO UVs { get; }
public virtual VBO UVs { get; protected set; }
/// <summary>
/// Contains the normals for the mesh.
/// </summary>
public virtual VBO Normals { get; }
public virtual VBO Normals { get; protected set; }
/// <summary>
/// Represents the bounding box.