Implermented Interpolation for CVector

This commit is contained in:
Michel Fedde 2021-03-28 17:33:52 +02:00
parent b45a10b676
commit a4cab567b3
10 changed files with 463 additions and 79 deletions

View file

@ -48,6 +48,8 @@
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="Animation\AnimationCurves.cs" />
<Compile Include="Animation\InterpolationProcess.cs" />
<Compile Include="Controls\Keyboard.cs" />
<Compile Include="Controls\Mouse.cs" />
<Compile Include="Drawing\DrawingBasis.cs" />
@ -63,6 +65,8 @@
<Compile Include="Drawing\Particles\ParticleStruct.cs" />
<Compile Include="Drawing\Particles\ParticleDrawingBasis.cs" />
<Compile Include="Shaders\SimpleShader.cs" />
<Compile Include="Types\CVector4.cs" />
<Compile Include="Types\CVectorBase.cs" />
<Compile Include="Utility\IInitializable.cs" />
<Compile Include="Utility\Ray.cs" />
<Compile Include="Utility\Util.cs" />
@ -139,5 +143,6 @@
<EmbeddedResource Include="Shaders\Extensions\fragment\textureGamma.glsl" />
<EmbeddedResource Include="Shaders\Extensions\fragment\noise.glsl" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>