Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
106
Legacy/Window/GenericWPFWindow.cs
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106
Legacy/Window/GenericWPFWindow.cs
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using System;
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using System.Drawing;
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using System.Windows;
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using System.Windows.Media;
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using OpenTK;
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using OpenTK.Wpf;
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using SM.Base.Scene;
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using SM.OGL;
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namespace SM.Base
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{
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public class GenericWPFWindow : OpenTK.Wpf.GLWpfControl, IGenericWindow
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{
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protected GenericCamera _viewportCamera;
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public bool Loading => !base.IsInitialized;
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public float Aspect { get; set; }
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public GenericCamera ViewportCamera => _viewportCamera;
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public bool ForceViewportCamera { get; set; }
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public int Width => (int) base.ActualWidth;
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public int Height => (int) base.ActualHeight;
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public Rectangle ClientRectangle => new Rectangle((int)base.RenderTransformOrigin.X, (int)RenderTransformOrigin.Y, Width, Height);
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public Vector2 WorldScale { get; set; }
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public GenericWPFWindow()
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{
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Ready += Init;
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Render += Rendering;
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}
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protected virtual void Init()
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{
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GenericWindowCode.Load(this);
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}
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protected virtual void Rendering(TimeSpan delta)
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{
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}
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protected override void OnRenderSizeChanged(SizeChangedInfo info)
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{
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base.OnRenderSizeChanged(info);
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GenericWindowCode.Resize(this);
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}
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public void Start(bool renderContinuesly = false)
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{
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GLWpfControlSettings settings = new GLWpfControlSettings()
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{
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MajorVersion = GLSettings.ForcedVersion.MajorVersion,
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MinorVersion = GLSettings.ForcedVersion.MinorVersion,
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RenderContinuously = renderContinuesly
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};
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base.Start(settings);
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}
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public virtual void SetWorldScale()
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{ }
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}
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public class GenericWPFWindow<TScene, TCamera> : GenericWPFWindow, IGenericWindow<TScene, TCamera>
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where TScene : GenericScene, new()
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where TCamera : GenericCamera, new()
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{
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private TScene _scene;
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private RenderPipeline<TScene> _renderPipeline;
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public TScene CurrentScene => _scene;
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public RenderPipeline<TScene> RenderPipeline => _renderPipeline;
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public GenericWPFWindow() : base()
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{
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_viewportCamera = new TCamera();
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}
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protected override void Rendering(TimeSpan delta)
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{
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base.Rendering(delta);
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GenericWindowCode.Render(this, (float)delta.TotalSeconds);
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}
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protected override void OnRenderSizeChanged(SizeChangedInfo info)
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{
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base.OnRenderSizeChanged(info);
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GenericWindowCode.Resize(this);
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}
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public void SetScene(TScene scene)
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{
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_scene = scene;
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scene.Activate();
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RenderPipeline?.SceneChanged(scene);
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}
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public void SetRenderPipeline(RenderPipeline<TScene> renderPipeline)
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{
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_renderPipeline = renderPipeline;
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renderPipeline.Activate(this);
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}
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}
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}
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