Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Windows.Documents;
using System.Windows.Forms;
using OpenTK.Input;
using SharpDX.Win32;
namespace SM.Base.Controls
{
public class Keyboard
{
internal static KeyboardState? _keyboardState;
internal static List<Key> _lastPressedKeys = new List<Key>();
public static bool IsAnyKeyPressed => _keyboardState?.IsAnyKeyDown == true;
internal static void SetStage()
{
if (_keyboardState.HasValue)
{
_lastPressedKeys = new List<Key>();
foreach (object o in Enum.GetValues(typeof(Key)))
{
if (_keyboardState.Value[(Key)o]) _lastPressedKeys.Add((Key)o);
}
}
_keyboardState = OpenTK.Input.Keyboard.GetState();
}
public static bool IsDown(Key key, bool once = false) => _keyboardState?[key] == true && !(once && _lastPressedKeys.Contains(key));
public static bool WasDown(Key key) => _keyboardState?[key] == false && _lastPressedKeys.Contains(key);
public static bool IsUp(Key key, bool once = false) => _keyboardState?[key] == false && !(once && !_lastPressedKeys.Contains(key));
public static bool AreSpecificKeysPressed(int startIndex, int endIndex, bool once = false)
{
if (startIndex > endIndex)
throw new ArgumentException("The startIndex is greater than the endIndex.", nameof(startIndex));
int length = endIndex - startIndex;
for (int i = 0; i < length; i++)
{
int actualIndex = i + startIndex;
Key key = (Key) actualIndex;
if (IsDown(key, once)) return true;
}
return false;
}
public static bool AreSpecificKeysPressed(params Key[] keys) => AreSpecificKeysPressed(false, keys);
public static bool AreSpecificKeysPressed(bool once, params Key[] keys)
{
foreach (Key key in keys)
{
if (IsDown(key, once)) return true;
}
return false;
}
public static bool AreSpecificKeysPressed(int startIndex, int endIndex, out Key[] pressedKeys, bool once = false)
{
if (startIndex > endIndex)
throw new ArgumentException("The startIndex is greater than the endIndex.", nameof(startIndex));
int length = endIndex - startIndex;
bool success = false;
List<Key> keys = new List<Key>();
for (int i = 0; i < length; i++)
{
int actualIndex = i + startIndex;
Key key = (Key)actualIndex;
if (IsDown(key, once))
{
keys.Add(key);
success = true;
}
}
pressedKeys = keys.ToArray();
return success;
}
public static bool AreSpecificKeysPressed(out Key[] pressedKey, params Key[] keys) => AreSpecificKeysPressed(false, out pressedKey, keys);
public static bool AreSpecificKeysPressed(bool once, out Key[] pressedKeys, params Key[] keys)
{
List<Key> pressedKey = new List<Key>();
bool success = false;
foreach (Key key in keys)
{
if (IsDown(key, once))
{
pressedKey.Add(key);
success = true;
}
}
pressedKeys = pressedKey.ToArray();
return success;
}
}
}