Loads and loads of small improvements I added while developing on my game
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41421b1df9
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107 changed files with 2278 additions and 1023 deletions
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@ -32,6 +32,8 @@ namespace SM.Base.Drawing.Text
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/// </summary>
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public float FontSize = 12;
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public float Spacing = 1;
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/// <summary>
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/// The font style.
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/// <para>Default: <see cref="System.Drawing.FontStyle.Regular" /></para>
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@ -3,7 +3,8 @@
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base;
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using SM.Base.Windows;
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#endregion
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@ -32,13 +33,19 @@ namespace SM.Base.Drawing.Text
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/// </summary>
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public float Spacing = 1;
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public float ActualSpacing => Spacing * Font.Spacing;
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public float Width;
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public float Height;
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/// <summary>
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/// Creates a text object with a font.
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/// </summary>
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/// <param name="font">The font.</param>
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protected TextDrawingBasis(Font font)
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{
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_material.Texture = font;
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Material.Texture = font;
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Material.Blending = true;
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}
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/// <summary>
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@ -46,10 +53,10 @@ namespace SM.Base.Drawing.Text
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/// </summary>
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public Font Font
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{
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get => (Font) _material.Texture;
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get => (Font) Material.Texture;
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set
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{
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_material.Texture = value;
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Material.Texture = value;
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GenerateMatrixes();
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}
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}
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@ -72,8 +79,8 @@ namespace SM.Base.Drawing.Text
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/// </summary>
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public Color4 Color
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{
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get => _material.Tint;
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set => _material.Tint = value;
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get => Material.Tint;
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set => Material.Tint = value;
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}
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@ -92,15 +99,26 @@ namespace SM.Base.Drawing.Text
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{
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if (!Font.WasCompiled) Font.RegenerateTexture();
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_text = _text.Replace("\r\n", "\n").Replace("\t", " ");
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_instances = new Instance[_text.Length];
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float x = 0;
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float y = 0;
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var _last = new CharParameter();
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for (var i = 0; i < _text.Length; i++)
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{
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if (_text[i] == 32)
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if (_text[i] == ' ')
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{
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x += _last.Width * Spacing;
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x += Font.FontSize * ActualSpacing;
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continue;
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}
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if (_text[i] == '\n')
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{
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y += Font.Height;
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Width = Math.Max(Width, x);
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x = 0;
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continue;
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}
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@ -115,17 +133,19 @@ namespace SM.Base.Drawing.Text
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}
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var matrix = Matrix4.CreateScale(parameter.Width, Font.Height, 1) *
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Matrix4.CreateTranslation(x, 0, 0);
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Matrix4.CreateTranslation(x, -y, 0);
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_instances[i] = new Instance
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{
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ModelMatrix = matrix,
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TexturePosition = new Vector2(parameter.NormalizedX, 0),
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TextureScale = new Vector2(parameter.NormalizedWidth, 1)
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TextureMatrix = TextureTransformation.CalculateMatrix(new Vector2(parameter.NormalizedX, 0), new Vector2(parameter.NormalizedWidth, 1), 0),
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};
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x += parameter.Width * Spacing;
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x += parameter.Width * ActualSpacing;
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_last = parameter;
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}
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Width = Math.Max(Width, x);
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Height = y + Font.Height;
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}
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}
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}
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