Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -4,7 +4,7 @@ using SM.OGL.Mesh;
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namespace SM.Base.Objects
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{
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public class InstancedMesh : Mesh
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public class InstancedMesh : Mesh, ILineMesh
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{
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public InstancedMesh(PrimitiveType type, string[] enabledAttibute) : base(type)
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{
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@ -26,5 +26,7 @@ namespace SM.Base.Objects
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}
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}
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}
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public float LineWidth { get; set; } = 1;
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}
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}
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