Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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SMCode/SM.Base/PostEffects/Shaders/bloom_merge_vert.glsl
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SMCode/SM.Base/PostEffects/Shaders/bloom_merge_vert.glsl
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#version 330
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layout(location = 1) in vec2 aTex;
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uniform mat3 TextureTransform;
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out vec2 TransformedTexture;
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void vertex() {
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TransformedTexture = vec2(TextureTransform * vec3(aTex, 1));
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}
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