Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -3,9 +3,10 @@ using System.Collections.Generic;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base.Contexts;
using SM.Base;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Windows;
using SM.OGL.Framebuffer;
using SM.OGL.Shaders;
@ -16,8 +17,7 @@ namespace SM.Base.PostProcess
/// </summary>
public abstract class PostProcessEffect
{
internal static Matrix4 Mvp;
internal static Matrix4 Model;
public static Matrix4 Mvp = Matrix4.Identity;
protected RenderPipeline Pipeline;