Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -3,9 +3,10 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base.Contexts;
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using SM.Base;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Windows;
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using SM.OGL.Framebuffer;
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using SM.OGL.Shaders;
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@ -16,8 +17,7 @@ namespace SM.Base.PostProcess
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/// </summary>
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public abstract class PostProcessEffect
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{
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internal static Matrix4 Mvp;
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internal static Matrix4 Model;
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public static Matrix4 Mvp = Matrix4.Identity;
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protected RenderPipeline Pipeline;
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