Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -4,6 +4,7 @@ using SM.Base.Drawing;
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using SM.Base.Drawing.Text;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Windows;
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using SM.OGL.Mesh;
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using SM.OGL.Shaders;
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using SM.Utility;
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@ -17,6 +18,8 @@ namespace SM.Base
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/// </summary>
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public class SMRenderer
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{
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internal const string PostProcessPath = "SM.Base.PostEffects.Shaders";
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/// <summary>
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/// Defines, how many instances the 'SM_base_vertex_basic'-extension can handle.
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/// </summary>
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@ -50,7 +53,7 @@ namespace SM.Base
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/// <summary>
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/// Current Frame
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/// </summary>
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public static ulong CurrentFrame { get; internal set; } = 0;
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public static ulong CurrentFrame { get; internal set; } = 1;
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/// <summary>
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/// Represents the current active window.
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