Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -4,6 +4,7 @@ using SM.Base.Drawing;
using SM.Base.Drawing.Text;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Windows;
using SM.OGL.Mesh;
using SM.OGL.Shaders;
using SM.Utility;
@ -17,6 +18,8 @@ namespace SM.Base
/// </summary>
public class SMRenderer
{
internal const string PostProcessPath = "SM.Base.PostEffects.Shaders";
/// <summary>
/// Defines, how many instances the 'SM_base_vertex_basic'-extension can handle.
/// </summary>
@ -50,7 +53,7 @@ namespace SM.Base
/// <summary>
/// Current Frame
/// </summary>
public static ulong CurrentFrame { get; internal set; } = 0;
public static ulong CurrentFrame { get; internal set; } = 1;
/// <summary>
/// Represents the current active window.