Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -1,7 +1,10 @@
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#region usings
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using System.Collections.Generic;
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using SM.Base.Contexts;
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using SM.Base;
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using SM.Base.Drawing;
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using SM.Base.Windows;
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using SM.OGL.Mesh;
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#endregion
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@ -26,6 +29,8 @@ namespace SM.Base.Scene
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/// Contains specific flags for the object.
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/// </summary>
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ICollection<string> Flags { get; set; }
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bool Active { get; set; }
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/// <summary>
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/// Tells the object to draw its object.
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@ -43,4 +48,19 @@ namespace SM.Base.Scene
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/// </summary>
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void OnRemoved(object sender);
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}
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public interface ITransformItem<TTransform>
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where TTransform : GenericTransformation
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{
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TTransform Transform { get; set; }
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}
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public interface IShowTransformItem<TTransform> : IShowItem, ITransformItem<TTransform>
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where TTransform : GenericTransformation
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{}
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public interface IModelItem
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{
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GenericMesh Mesh { get; set; }
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}
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}
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