Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
19
SMCode/SM.Base/Shaders/Extensions/ExtensionManager.cs
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19
SMCode/SM.Base/Shaders/Extensions/ExtensionManager.cs
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#region usings
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using SM.OGL.Shaders;
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#endregion
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namespace SM.Base.ShaderExtension
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{
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internal class ExtensionManager
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{
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internal static void InitExtensions()
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{
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ShaderExtensions.AddAssemblyExtensions("SM_base", "SM.Base.Shaders.Extensions");
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ShaderExtensions.Extensions["SM_base_vertex_basic"].StringOverrides["instanceMax"] =
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SMRenderer.MaxInstances.ToString();
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}
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}
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}
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