Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -1,37 +1,48 @@
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using System.Drawing;
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using System.Windows;
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using System;
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using System.Drawing;
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using OpenTK;
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using SM.Base.Controls;
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using SM.Base.Scene;
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using SM.OGL.Framebuffer;
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namespace SM.Base
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namespace SM.Base.Windows
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{
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public interface IGenericWindow : IFramebufferWindow
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{
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bool Loading { get; }
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float Aspect { get; set; }
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float AspectRatio { get; set; }
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float AspectRatioReverse { get; set; }
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GenericCamera ViewportCamera { get; }
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GenericCamera ViewportCamera { get; set; }
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bool ForceViewportCamera { get; set; }
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bool DrawWhileUnfocused { get; set; }
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bool UpdateWhileUnfocused { get; set; }
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int Width { get; }
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int Height { get; }
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Vector2 WindowSize { get; set; }
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Rectangle ClientRectangle { get; }
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Vector2 WorldScale { get; set; }
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void SetWorldScale();
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}
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ISetup AppliedSetup { get; }
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public interface IGenericWindow<TScene, TCamera> : IGenericWindow
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where TScene : GenericScene, new()
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where TCamera : GenericCamera, new()
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{
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TScene CurrentScene { get; }
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event Action<IGenericWindow> Resize;
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event Action<IGenericWindow> Load;
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RenderPipeline<TScene> RenderPipeline { get; }
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GenericScene CurrentScene { get; }
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RenderPipeline CurrentRenderPipeline { get; }
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void SetScene(TScene scene);
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void SetRenderPipeline(RenderPipeline<TScene> renderPipeline);
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void Update(UpdateContext context);
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void ApplySetup(ISetup setup);
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void SetScene(GenericScene scene);
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void SetRenderPipeline(RenderPipeline renderPipeline);
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void TriggerLoad();
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void TriggerResize();
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void Close();
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}
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}
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