Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -2,6 +2,7 @@
using System;
using OpenTK;
using OpenTK.Graphics.OpenGL;
#endregion
@ -47,9 +48,35 @@ namespace SM.OGL.Mesh
/// <param name="y">If true, it takes the Y-value of maximum, otherwise the minimum.</param>
/// <param name="z">If true, it takes the Z-value of maximum, otherwise the minimum.</param>
/// <returns></returns>
public Vector3 this[bool x, bool y, bool z] =>
new Vector3(x ? Max.X : Min.X, y ? Max.Y : Min.Y, z ? Max.Z : Min.Z);
public Vector3 this[bool x, bool y, bool z] => Get(x,y,z);
public Vector3 Get(bool x, bool y, bool z)
{
return new Vector3(x ? Max.X : Min.X, y ? Max.Y : Min.Y, z ? Max.Z : Min.Z);
}
public Vector3 Get(bool xyz) => Get(xyz, xyz, xyz);
public Vector3 Get(Matrix4 transformation, bool x, bool y, bool z)
{
Vector3 get = Get(x, y, z);
return (new Vector4(get, 1) * transformation).Xyz;
}
public Vector3 Get(Matrix4 transformation, bool xyz) => Get(transformation, xyz, xyz, xyz);
public void Update(GenericMesh mesh)
{
int pos = 0;
foreach (float f in mesh.Vertex)
{
Min[pos] = Math.Min(Min[pos], f);
Max[pos] = Math.Max(Max[pos], f);
pos++;
pos %= mesh.Vertex.PointerSize;
}
}
/// <summary>
/// Updates the bounding box.
/// </summary>