Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -354,7 +354,7 @@ namespace SM.OGL.Shaders
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#region Matrix2
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public void SetMatrix2(ref Matrix2 matrix, bool transpose = false)
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public void SetMatrix2(Matrix2 matrix, bool transpose = false)
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{
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GL.UniformMatrix2(Location, transpose, ref matrix);
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}
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@ -383,7 +383,7 @@ namespace SM.OGL.Shaders
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#region Matrix3
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public void SetMatrix3(ref Matrix3 matrix, bool transpose = false)
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public void SetMatrix3(Matrix3 matrix, bool transpose = false)
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{
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GL.UniformMatrix3(Location, transpose, ref matrix);
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}
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@ -485,7 +485,7 @@ namespace SM.OGL.Shaders
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{
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Parent.NextTexture = texturePos + 1;
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GL.ActiveTexture(TextureUnit.Texture0 + texturePos);
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GL.BindTexture(TextureTarget.Texture2D, texture);
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GL.BindTexture(texture.Target, texture);
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SetUniform1(texturePos);
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}
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