Loads and loads of small improvements I added while developing on my game
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41421b1df9
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107 changed files with 2278 additions and 1023 deletions
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namespace SM2D.Pipelines
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{
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public class Adv2DPipeline
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{
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}
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}
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@ -1,26 +1,23 @@
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using System;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Drawing;
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using SM.Base.Windows;
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using SM.OGL.Framebuffer;
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using SM2D.Shader;
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namespace SM2D.Pipelines
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{
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public class Basic2DPipeline : RenderPipeline<Scene.Scene>
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public class Basic2DPipeline : RenderPipeline
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{
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public static Basic2DPipeline Pipeline = new Basic2DPipeline();
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public override MaterialShader DefaultShader { get; protected set; } = ShaderCollection.Instanced;
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private Basic2DPipeline()
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{
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_defaultShader = Basic2DShader.Shader;
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}
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protected override void RenderProcess(ref DrawContext context, Scene.Scene scene)
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protected override void RenderProcess(ref DrawContext context)
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{
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scene?.Draw(context);
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context.Scene?.Draw(context);
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}
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}
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}
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@ -1,48 +0,0 @@
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#region usings
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using System.Collections.Generic;
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using OpenTK.Graphics.OpenGL4;
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using SM.Base;
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using SM.Base.Contexts;
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using SM.Base.Scene;
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using SM.OGL.Framebuffer;
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using SM2D.Shader;
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#endregion
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namespace SM2D.Pipelines
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{
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public class Default2DPipeline : RenderPipeline<Scene.Scene>
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{
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public static Default2DPipeline Pipeline = new Default2DPipeline();
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private Default2DPipeline()
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{
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}
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protected override void Initialization(IGenericWindow window)
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{
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MainFramebuffer = CreateWindowFramebuffer();
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}
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protected override void RenderProcess(ref DrawContext context, Scene.Scene scene)
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{
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if (scene != null)
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{
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scene.DrawBackground(context);
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scene.DrawMainObjects(context);
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scene.DrawHUD(context);
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scene.DrawDebug(context);
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}
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}
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protected override void SceneChanged(Scene.Scene scene)
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{
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base.SceneChanged(scene);
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}
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}
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}
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