Loads and loads of small improvements I added while developing on my game
This commit is contained in:
parent
41421b1df9
commit
a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions
|
|
@ -1,26 +1,23 @@
|
|||
using System;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using SM.Base;
|
||||
using SM.Base.Contexts;
|
||||
using SM.Base.Drawing;
|
||||
using SM.Base.Windows;
|
||||
using SM.OGL.Framebuffer;
|
||||
using SM2D.Shader;
|
||||
|
||||
namespace SM2D.Pipelines
|
||||
{
|
||||
public class Basic2DPipeline : RenderPipeline<Scene.Scene>
|
||||
public class Basic2DPipeline : RenderPipeline
|
||||
{
|
||||
public static Basic2DPipeline Pipeline = new Basic2DPipeline();
|
||||
|
||||
public override MaterialShader DefaultShader { get; protected set; } = ShaderCollection.Instanced;
|
||||
|
||||
private Basic2DPipeline()
|
||||
{
|
||||
_defaultShader = Basic2DShader.Shader;
|
||||
}
|
||||
|
||||
protected override void RenderProcess(ref DrawContext context, Scene.Scene scene)
|
||||
protected override void RenderProcess(ref DrawContext context)
|
||||
{
|
||||
scene?.Draw(context);
|
||||
context.Scene?.Draw(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue