Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -45,22 +45,19 @@
<Compile Include="Drawing\DrawObject2D.cs" />
<Compile Include="Drawing\DrawParticles.cs" />
<Compile Include="Drawing\DrawText.cs" />
<Compile Include="Window\GLWindow2D.cs" />
<Compile Include="Window\GLWPFWindow2D.cs" />
<Compile Include="Object\Polygon.cs" />
<Compile Include="Object\PolygonVertex.cs" />
<Compile Include="Pipelines\Adv2DPipeline.cs" />
<Compile Include="Object\PolyLine.cs" />
<Compile Include="Pipelines\Basic2DPipeline.cs" />
<Compile Include="Pipelines\Default2DPipeline.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scene\Camera.cs" />
<Compile Include="Scene\I2DShowItem.cs" />
<Compile Include="Scene\ItemCollection.cs" />
<Compile Include="Scene\Scene.cs" />
<Compile Include="Shader\Basic2DShader.cs" />
<Compile Include="Shader\Default2DShader.cs" />
<Compile Include="Shader\ShaderCollection.cs" />
<Compile Include="Types\Transformation.cs" />
<Compile Include="Window\IGLWindow2D.cs" />
<Compile Include="Window\Window2DSetup.cs" />
<Compile Include="Window\I2DSetup.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SM.Base\SM.Base.csproj">
@ -72,9 +69,6 @@
<Name>SM.OGL</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Shader\ShaderFiles\default.glsl" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK">
<Version>3.3.1</Version>