Loads and loads of small improvements I added while developing on my game
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41421b1df9
commit
a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions
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@ -45,22 +45,19 @@
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<Compile Include="Drawing\DrawObject2D.cs" />
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<Compile Include="Drawing\DrawParticles.cs" />
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<Compile Include="Drawing\DrawText.cs" />
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<Compile Include="Window\GLWindow2D.cs" />
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<Compile Include="Window\GLWPFWindow2D.cs" />
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<Compile Include="Object\Polygon.cs" />
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<Compile Include="Object\PolygonVertex.cs" />
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<Compile Include="Pipelines\Adv2DPipeline.cs" />
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<Compile Include="Object\PolyLine.cs" />
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<Compile Include="Pipelines\Basic2DPipeline.cs" />
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<Compile Include="Pipelines\Default2DPipeline.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scene\Camera.cs" />
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<Compile Include="Scene\I2DShowItem.cs" />
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<Compile Include="Scene\ItemCollection.cs" />
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<Compile Include="Scene\Scene.cs" />
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<Compile Include="Shader\Basic2DShader.cs" />
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<Compile Include="Shader\Default2DShader.cs" />
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<Compile Include="Shader\ShaderCollection.cs" />
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<Compile Include="Types\Transformation.cs" />
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<Compile Include="Window\IGLWindow2D.cs" />
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<Compile Include="Window\Window2DSetup.cs" />
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<Compile Include="Window\I2DSetup.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SM.Base\SM.Base.csproj">
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@ -72,9 +69,6 @@
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<Name>SM.OGL</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shader\ShaderFiles\default.glsl" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK">
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<Version>3.3.1</Version>
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