Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -1,8 +1,11 @@
#region usings
using System;
using OpenTK;
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Windows;
#endregion
@ -10,18 +13,73 @@ namespace SM2D.Scene
{
public class Camera : GenericCamera
{
internal static int ResizeCounter = 0;
private int _resizeCounter = 0;
private bool _updateWorldScale = false;
private Vector2? _requestedWorldScale = null;
public Vector2? RequestedWorldScale
{
get => _requestedWorldScale;
set
{
_requestedWorldScale = value;
_updateWorldScale = true;
}
}
public Vector2 WorldScale { get; private set; } = Vector2.Zero;
public event Action<Camera> WorldScaleChanged;
public CVector2 Position = new CVector2(0);
public override bool Orthographic { get; } = true;
protected override Matrix4 ViewCalculation()
protected override Matrix4 ViewCalculation(IGenericWindow window)
{
return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
return Matrix4.LookAt(Position.X, Position.Y, 1, Position.X, Position.Y, 0, 0, 1, 0);
}
public override void RecalculateWorld(Vector2 world, float aspect)
protected override bool WorldCalculation(IGenericWindow window, out Matrix4 world)
{
OrthographicWorld =
Matrix4.CreateOrthographic(world.X, world.Y, 0.1f, 100f);
world = Matrix4.Identity;
if (ResizeCounter != _resizeCounter || _updateWorldScale)
{
_updateWorldScale = false;
_resizeCounter = ResizeCounter;
CalculateWorldScale(window);
world = Matrix4.CreateOrthographic(WorldScale.X, WorldScale.Y, .0001f, 1.5f);
return true;
}
return false;
}
public void CalculateWorldScale(IGenericWindow window)
{
if (RequestedWorldScale.HasValue)
{
float aspect = window.Width > window.Height ? window.AspectRatio : window.AspectRatioReverse;
Vector2 requested = RequestedWorldScale.Value;
if (requested.X > 0 && requested.Y > 0)
{
float requestRatio = requested.X / requested.Y;
if (requestRatio > aspect) WorldScale = new Vector2(requested.X, requested.X / aspect);
else WorldScale = new Vector2(aspect * requested.Y, requested.Y);
}
else if (requested.X > 0) WorldScale = new Vector2(requested.X, requested.X / aspect);
else if (requested.Y > 0) WorldScale = new Vector2(aspect * requested.Y, requested.Y);
}
else
{
WorldScale = window.WindowSize;
}
WorldScaleChanged?.Invoke(this);
}
}
}

View file

@ -1,15 +1,16 @@
#region usings
using SM.Base.Contexts;
using SM.Base;
using SM.Base.Scene;
using SM.Base.Types;
using SM.Base.Windows;
using SM2D.Types;
#endregion
namespace SM2D.Scene
{
public class ItemCollection : GenericItemCollection<I2DShowItem, Transformation>, I2DShowItem
public class ItemCollection : GenericItemCollection<Transformation>
{
public ItemCollection()
{
@ -18,11 +19,7 @@ namespace SM2D.Scene
public override void Draw(DrawContext context)
{
Sort((x, y) => x.ZIndex - y.ZIndex);
base.Draw(context);
}
public int ZIndex { get; set; }
}
}

View file

@ -2,16 +2,17 @@
using OpenTK;
using OpenTK.Graphics;
using SM.Base.Contexts;
using SM.Base;
using SM.Base.Objects.Static;
using SM.Base.Scene;
using SM.Base.Windows;
using SM2D.Drawing;
#endregion
namespace SM2D.Scene
{
public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
public class Scene : GenericScene<Camera, ItemCollection>
{
private static DrawObject2D _axisHelper;
@ -19,16 +20,24 @@ namespace SM2D.Scene
static Scene()
{
_axisHelper = new DrawObject2D();
_axisHelper.ApplyMesh(AxisHelper.Object);
_axisHelper.Mesh = AxisHelper.Object;
}
public Scene()
{
_Background = new DrawBackground(Color4.Black);
Objects = new ItemCollection();
BackgroundCamera = new Camera();
HUDCamera = new Camera();
}
public DrawBackground Background => (DrawBackground) _Background;
public DrawBackground Background
{
get => (DrawBackground) _Background;
set => _Background = value;
}
public override void DrawDebug(DrawContext context)
{