Loads and loads of small improvements I added while developing on my game
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107 changed files with 2278 additions and 1023 deletions
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@ -1,8 +1,11 @@
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#region usings
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using System;
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using OpenTK;
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using SM.Base;
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using SM.Base.Scene;
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using SM.Base.Types;
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using SM.Base.Windows;
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#endregion
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@ -10,18 +13,73 @@ namespace SM2D.Scene
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{
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public class Camera : GenericCamera
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{
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internal static int ResizeCounter = 0;
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private int _resizeCounter = 0;
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private bool _updateWorldScale = false;
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private Vector2? _requestedWorldScale = null;
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public Vector2? RequestedWorldScale
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{
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get => _requestedWorldScale;
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set
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{
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_requestedWorldScale = value;
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_updateWorldScale = true;
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}
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}
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public Vector2 WorldScale { get; private set; } = Vector2.Zero;
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public event Action<Camera> WorldScaleChanged;
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public CVector2 Position = new CVector2(0);
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public override bool Orthographic { get; } = true;
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protected override Matrix4 ViewCalculation()
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protected override Matrix4 ViewCalculation(IGenericWindow window)
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{
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return Matrix4.LookAt(Position.X, Position.Y, 2, Position.X, Position.Y, 0, 0, 1, 0);
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return Matrix4.LookAt(Position.X, Position.Y, 1, Position.X, Position.Y, 0, 0, 1, 0);
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}
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public override void RecalculateWorld(Vector2 world, float aspect)
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protected override bool WorldCalculation(IGenericWindow window, out Matrix4 world)
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{
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OrthographicWorld =
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Matrix4.CreateOrthographic(world.X, world.Y, 0.1f, 100f);
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world = Matrix4.Identity;
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if (ResizeCounter != _resizeCounter || _updateWorldScale)
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{
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_updateWorldScale = false;
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_resizeCounter = ResizeCounter;
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CalculateWorldScale(window);
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world = Matrix4.CreateOrthographic(WorldScale.X, WorldScale.Y, .0001f, 1.5f);
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return true;
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}
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return false;
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}
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public void CalculateWorldScale(IGenericWindow window)
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{
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if (RequestedWorldScale.HasValue)
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{
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float aspect = window.Width > window.Height ? window.AspectRatio : window.AspectRatioReverse;
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Vector2 requested = RequestedWorldScale.Value;
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if (requested.X > 0 && requested.Y > 0)
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{
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float requestRatio = requested.X / requested.Y;
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if (requestRatio > aspect) WorldScale = new Vector2(requested.X, requested.X / aspect);
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else WorldScale = new Vector2(aspect * requested.Y, requested.Y);
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}
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else if (requested.X > 0) WorldScale = new Vector2(requested.X, requested.X / aspect);
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else if (requested.Y > 0) WorldScale = new Vector2(aspect * requested.Y, requested.Y);
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}
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else
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{
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WorldScale = window.WindowSize;
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}
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WorldScaleChanged?.Invoke(this);
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}
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}
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}
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