Loads and loads of small improvements I added while developing on my game
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41421b1df9
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107 changed files with 2278 additions and 1023 deletions
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@ -2,16 +2,17 @@
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using OpenTK;
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using OpenTK.Graphics;
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using SM.Base.Contexts;
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using SM.Base;
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using SM.Base.Objects.Static;
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using SM.Base.Scene;
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using SM.Base.Windows;
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using SM2D.Drawing;
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#endregion
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namespace SM2D.Scene
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{
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public class Scene : GenericScene<Camera, ItemCollection, I2DShowItem>
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public class Scene : GenericScene<Camera, ItemCollection>
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{
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private static DrawObject2D _axisHelper;
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@ -19,16 +20,24 @@ namespace SM2D.Scene
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static Scene()
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{
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_axisHelper = new DrawObject2D();
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_axisHelper.ApplyMesh(AxisHelper.Object);
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_axisHelper.Mesh = AxisHelper.Object;
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}
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public Scene()
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{
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_Background = new DrawBackground(Color4.Black);
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Objects = new ItemCollection();
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BackgroundCamera = new Camera();
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HUDCamera = new Camera();
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}
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public DrawBackground Background => (DrawBackground) _Background;
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public DrawBackground Background
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{
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get => (DrawBackground) _Background;
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set => _Background = value;
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}
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public override void DrawDebug(DrawContext context)
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{
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