Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

@ -1,20 +1,6 @@
#version 330
//# region vertex
//# import SM_base_vertex_basic
void ApplyTexModifier();
void CheckVertexColor();
void ApplyModelTransformation();
void vmain() {
ApplyTexModifier();
CheckVertexColor();
ApplyModelTransformation();
}
//# region fragment
in vec2 vTexture;
in vec4 vColor;
in vec2 v_TexCoords;
in vec4 v_Color;
uniform vec4 Tint;
uniform bool UseTexture;
@ -22,7 +8,9 @@ uniform sampler2D Texture;
layout(location = 0) out vec4 color;
void fmain() {
color = vColor * Tint;
if (UseTexture) color *= texture(Texture, vTexture);
void main() {
color = vec4(v_TexCoords, 0, 1);
return;
color = v_Color * Tint;
if (UseTexture) color = texture(Texture, v_TexCoords);
}