Loads and loads of small improvements I added while developing on my game

This commit is contained in:
Michel Fedde 2021-03-02 19:54:19 +01:00
parent 41421b1df9
commit a7c71e7ea1
107 changed files with 2278 additions and 1023 deletions

View file

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using System.Drawing.Drawing2D;
using OpenTK;
using OpenTK.Graphics.OpenGL4;
using SM.Base;
using SM.Base.PostProcess;
using SM.Base.Windows;
using SM2D.Scene;
using SM2D.Shader;
namespace SM2D
{
public struct Window2DSetup : I2DSetup
{
public Vector2? WorldScale { get; set; }
public void Applied(IGenericWindow window)
{
window.ViewportCamera = new Camera();
SMRenderer.DefaultMaterialShader = ShaderCollection.Instanced;
}
public void Load(IGenericWindow window)
{
(window.ViewportCamera as Camera).RequestedWorldScale = WorldScale;
GL.Enable(EnableCap.DepthTest);
}
public void Loaded(IGenericWindow window)
{
}
public void Resize(IGenericWindow window)
{
Camera.ResizeCounter++;
}
}
}