Fixed few problems with render pipeline.
This commit is contained in:
parent
e24f7ebfb9
commit
a9c53a1e52
5 changed files with 19 additions and 45 deletions
|
|
@ -3,9 +3,8 @@ using OpenTK.Graphics;
|
|||
using OpenTK.Input;
|
||||
using SM.Base;
|
||||
using SM.Base.Window;
|
||||
using SM.Game.Controls;
|
||||
using SM2D;
|
||||
using SM2D.Drawing;
|
||||
using SM2D.Pipelines;
|
||||
using SM2D.Scene;
|
||||
using Font = SM.Base.Drawing.Text.Font;
|
||||
using Vector2 = OpenTK.Vector2;
|
||||
|
|
@ -19,20 +18,10 @@ namespace SM_TEST
|
|||
private static GLWindow window;
|
||||
static void Main(string[] args)
|
||||
{
|
||||
font = new Font(@"C:\Windows\Fonts\Arial.ttf")
|
||||
{
|
||||
FontSize = 16
|
||||
};
|
||||
|
||||
//Log.SetLogFile(compressionFolder:"logs");
|
||||
|
||||
window = new GLWindow {VSync = VSyncMode.Off};
|
||||
window = new GLWindow();
|
||||
window.ApplySetup(new Window2DSetup());
|
||||
window.SetRenderPipeline(new TestRenderPipeline());
|
||||
window.SetRenderPipeline(Basic2DPipeline.Pipeline);
|
||||
window.SetScene(scene = new Scene());
|
||||
window.RunFixedUpdate(60);
|
||||
window.Load += WindowOnLoad;
|
||||
window.RenderFrame += WindowOnUpdateFrame;
|
||||
window.Run();
|
||||
}
|
||||
|
||||
|
|
@ -41,19 +30,6 @@ namespace SM_TEST
|
|||
}
|
||||
|
||||
private static void WindowOnLoad(IGenericWindow window)
|
||||
{
|
||||
scene.ShowAxisHelper = true;
|
||||
//scene.Background.Color = Color4.White;
|
||||
|
||||
DrawObject2D box = new DrawObject2D();
|
||||
scene.Objects.Add(box);
|
||||
|
||||
DrawText text = new DrawText(font, "Test Text");
|
||||
text.Transform.Position.Set(50, 0);
|
||||
text.Transform.Size.Set(2);
|
||||
scene.HUD.Add(text);
|
||||
|
||||
//particles.Trigger();
|
||||
}
|
||||
{ }
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue