19.09.2020

+ Vector-classes
+ Added Background
~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
This commit is contained in:
Michel Fedde 2020-09-19 19:04:19 +02:00
parent a603ecc417
commit acccf5f0e7
22 changed files with 295 additions and 27 deletions

View file

@ -19,6 +19,10 @@ namespace SM.Base
public TScene CurrentScene { get; private set; }
public bool ForceViewportCamera { get; set; } = false;
public Vector2? Scaling { get; set; }
public Vector2 WorldScale { get; private set; }= Vector2.Zero;
public float Aspect { get; private set; } = 0f;
public GenericWindow() : base(1280, 720, GraphicsMode.Default, "Testing", GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.Default, null, true)
{
_viewportCamera = new TCamera();
@ -37,7 +41,8 @@ namespace SM.Base
View = _viewportCamera.CalculateViewMatrix(),
ModelMatrix = Matrix4.Identity,
Mesh = Plate.Object,
ForceViewport = ForceViewportCamera
ForceViewport = ForceViewportCamera,
WorldScale = WorldScale
};
base.OnRenderFrame(e);
@ -53,8 +58,17 @@ namespace SM.Base
{
base.OnResize(e);
Aspect = (float)Width / Height;
WorldScale = new Vector2(Width, Height);
if (Scaling.HasValue)
{
if (Scaling.Value.X > 0 && Scaling.Value.Y > 0) WorldScale = Scaling.Value;
else if(Scaling.Value.X > 0) WorldScale = new Vector2(Scaling.Value.X, Scaling.Value.X / Aspect);
else if(Scaling.Value.Y > 0) WorldScale = new Vector2(Aspect * Scaling.Value.Y, Scaling.Value.Y);
}
GL.Viewport(ClientRectangle);
_viewportCamera.RecalculateWorld(Width, Height);
_viewportCamera.RecalculateWorld(WorldScale, Aspect);
}
public virtual void SetScene(TScene scene)
@ -62,4 +76,12 @@ namespace SM.Base
CurrentScene = scene;
}
}
public enum WindowScaling
{
None,
Width,
Height,
FixedSize
}
}