19.09.2020
+ Vector-classes + Added Background ~ Changed OpenTK.Vector2 to SM.Base.Types.Vector2
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a603ecc417
commit
acccf5f0e7
22 changed files with 295 additions and 27 deletions
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@ -19,6 +19,10 @@ namespace SM.Base
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public TScene CurrentScene { get; private set; }
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public bool ForceViewportCamera { get; set; } = false;
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public Vector2? Scaling { get; set; }
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public Vector2 WorldScale { get; private set; }= Vector2.Zero;
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public float Aspect { get; private set; } = 0f;
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public GenericWindow() : base(1280, 720, GraphicsMode.Default, "Testing", GameWindowFlags.Default, DisplayDevice.Default, 0, 0, GraphicsContextFlags.Default, null, true)
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{
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_viewportCamera = new TCamera();
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@ -37,7 +41,8 @@ namespace SM.Base
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View = _viewportCamera.CalculateViewMatrix(),
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ModelMatrix = Matrix4.Identity,
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Mesh = Plate.Object,
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ForceViewport = ForceViewportCamera
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ForceViewport = ForceViewportCamera,
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WorldScale = WorldScale
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};
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base.OnRenderFrame(e);
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@ -53,8 +58,17 @@ namespace SM.Base
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{
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base.OnResize(e);
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Aspect = (float)Width / Height;
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WorldScale = new Vector2(Width, Height);
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if (Scaling.HasValue)
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{
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if (Scaling.Value.X > 0 && Scaling.Value.Y > 0) WorldScale = Scaling.Value;
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else if(Scaling.Value.X > 0) WorldScale = new Vector2(Scaling.Value.X, Scaling.Value.X / Aspect);
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else if(Scaling.Value.Y > 0) WorldScale = new Vector2(Aspect * Scaling.Value.Y, Scaling.Value.Y);
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}
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GL.Viewport(ClientRectangle);
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_viewportCamera.RecalculateWorld(Width, Height);
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_viewportCamera.RecalculateWorld(WorldScale, Aspect);
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}
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public virtual void SetScene(TScene scene)
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@ -62,4 +76,12 @@ namespace SM.Base
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CurrentScene = scene;
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}
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}
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public enum WindowScaling
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{
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None,
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Width,
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Height,
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FixedSize
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}
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}
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