Improved Bloom-Effect
[Can be now used, instead of filling another HDR-ColorAttachment, you just "overfill" the "color" buffer.]
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parent
4c18127c88
commit
af90d617d3
3 changed files with 14 additions and 17 deletions
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@ -14,7 +14,6 @@ using SM.Base.Time;
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using SM.Utility;
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using SM2D;
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using SM2D.Drawing;
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using SM2D.Light;
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using SM2D.Object;
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using SM2D.Pipelines;
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using SM2D.Scene;
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@ -46,14 +45,12 @@ namespace SM_TEST
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window.Run();
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}
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private static PointLight light;
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private static DrawParticles particles;
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private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
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{
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if (Keyboard.GetState()[Key.R])
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particles.Trigger();
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//particles.Paused = Keyboard.GetState()[Key.P];
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light.Position.Set( window.Mouse.InWorld());
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}
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private static void WindowOnLoad(object sender, EventArgs e)
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@ -68,15 +65,6 @@ namespace SM_TEST
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text.Transform.Size.Set(2);
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scene.Objects.Add(text);
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light = new PointLight
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{
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Color = new Color4(0, 1, 1, 1),
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Power = 100
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};
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scene.LightInformations.Lights.Add(light);
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scene.LightInformations.Ambient = Color4.White;
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//particles.Trigger();
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}
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}
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