Fixed Fullscreen mode + added a method to change the resolution.

This commit is contained in:
Michel Fedde 2021-03-20 17:26:52 +01:00
parent 261a3be02d
commit b58e3f72f8
5 changed files with 93 additions and 9 deletions

View file

@ -3,6 +3,7 @@
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing.Text;
using System.Threading;
using System.Windows.Forms;
using OpenTK;
@ -23,10 +24,14 @@ namespace SM.Base.Window
/// </summary>
public class GLWindow : GameWindow, IGenericWindow
{
private Vector2 _flagWindowPos;
private Vector2 _flagWindowSize;
private Thread _fixedUpdateThread;
private WindowFlags _windowFlags;
private DisplayResolution _normalResolution;
private DisplayResolution _fullscreenResolution;
/// <inheritdoc />
@ -45,6 +50,7 @@ namespace SM.Base.Window
public bool DrawWhileUnfocused { get; set; } = true;
/// <inheritdoc />
public bool UpdateWhileUnfocused { get; set; } = false;
/// <inheritdoc />
public Vector2 WindowSize { get; set; }
/// <inheritdoc />
@ -70,8 +76,9 @@ namespace SM.Base.Window
{
if (_windowFlags != value)
{
WindowFlags oldV = _windowFlags;
_windowFlags = value;
ChangeWindowFlag(value);
ChangeWindowFlag(value, oldV);
}
}
}
@ -93,14 +100,15 @@ namespace SM.Base.Window
/// <param name="flags"></param>
/// <param name="vSync"></param>
public GLWindow(int width, int height, string title, WindowFlags flags, VSyncMode vSync = VSyncMode.On) :
base(width, height, default, title, (GameWindowFlags) flags, DisplayDevice.Default,
base(width, height, default, title, GameWindowFlags.Default, DisplayDevice.Default,
GLSettings.ForcedVersion.MajorVersion, GLSettings.ForcedVersion.MinorVersion,
GraphicsContextFlags.Default)
{
VSync = vSync;
_flagWindowSize = new Vector2(width, height);
WindowFlags = flags;
FocusedChanged += GLWindow_FocusedChanged;
_normalResolution = _fullscreenResolution = DisplayDevice.Default.SelectResolution(DisplayDevice.Default.Width, DisplayDevice.Default.Height, DisplayDevice.Default.BitsPerPixel, DisplayDevice.Default.RefreshRate);
}
@ -125,8 +133,6 @@ namespace SM.Base.Window
WindowCode.Resize(this);
if (WindowFlags == WindowFlags.Window) _flagWindowSize = WindowSize;
if (Loading)
{
Loading = false;
@ -217,6 +223,17 @@ namespace SM.Base.Window
CurrentRenderPipeline = renderPipeline;
}
/// <summary>
/// Changes the resolution in fullscreen mode.
/// <para>Can be executed before changing to fullscreen, but with no effect until changed.</para>
/// </summary>
/// <param name="resolution">The resolution you get from <see cref="DisplayDevice.AvailableResolutions"/> or <see cref="DisplayDevice.SelectResolution"/></param>
public void ChangeFullscreenResolution(DisplayResolution resolution)
{
_fullscreenResolution = resolution;
if (_windowFlags == WindowFlags.ExclusiveFullscreen) ApplyFullscreenResolution();
}
/// <summary>
/// Starts the fixed update loop.
@ -248,17 +265,48 @@ namespace SM.Base.Window
}
}
private void ChangeWindowFlag(WindowFlags newFlag)
private void GLWindow_FocusedChanged(object sender, EventArgs e)
{
if (_windowFlags == WindowFlags.ExclusiveFullscreen)
{
if (!Focused)
{
DisplayDevice.Default.ChangeResolution(_normalResolution);
WindowState = WindowState.Minimized;
}
else
{
ApplyFullscreenResolution();
}
}
}
private void ChangeWindowFlag(WindowFlags newFlag, WindowFlags oldFlag)
{
if (oldFlag == WindowFlags.Window)
{
_flagWindowSize = WindowSize;
_flagWindowPos = new Vector2(X, Y);
}
switch (newFlag)
{
case WindowFlags.Window:
DisplayDevice.Default.ChangeResolution(_normalResolution);
WindowState = WindowState.Normal;
Width = (int)_flagWindowSize.X;
Height = (int)_flagWindowSize.Y;
X = (int) _flagWindowPos.X;
Y = (int) _flagWindowPos.Y;
WindowBorder = WindowBorder.Resizable;
break;
case WindowFlags.BorderlessWindow:
DisplayDevice.Default.ChangeResolution(_normalResolution);
WindowState = WindowState.Maximized;
WindowBorder = WindowBorder.Hidden;
X = Screen.PrimaryScreen.Bounds.Left;
@ -268,10 +316,24 @@ namespace SM.Base.Window
break;
case WindowFlags.ExclusiveFullscreen:
WindowState = WindowState.Fullscreen;
ApplyFullscreenResolution();
break;
default:
throw new ArgumentOutOfRangeException(nameof(newFlag), newFlag, null);
}
}
private void ApplyFullscreenResolution()
{
DisplayDevice.Default.ChangeResolution(_fullscreenResolution);
Width = _fullscreenResolution.Width;
Height = _fullscreenResolution.Height;
}
}
}

View file

@ -91,6 +91,7 @@ namespace SM.Base.Window
internal static void Render(IGenericWindow window, float deltatime)
{
if (window.CurrentScene == null) return;
if (window.CurrentRenderPipeline == null) window.SetRenderPipeline(SMRenderer.DefaultRenderPipeline);
SMRenderer.CurrentFrame++;