Fixed Fullscreen mode + added a method to change the resolution.

This commit is contained in:
Michel Fedde 2021-03-20 17:26:52 +01:00
parent 261a3be02d
commit b58e3f72f8
5 changed files with 93 additions and 9 deletions

View file

@ -1,9 +1,12 @@
using OpenTK;
using System;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using SM.Base;
using SM.Base.Window;
using SM2D;
using SM2D.Drawing;
using SM2D.Pipelines;
using SM2D.Scene;
using Font = SM.Base.Drawing.Text.Font;
@ -20,13 +23,24 @@ namespace SM_TEST
{
window = new GLWindow();
window.ApplySetup(new Window2DSetup());
window.SetRenderPipeline(Basic2DPipeline.Pipeline);
window.SetScene(scene = new Scene());
scene.Objects.Add(new DrawObject2D());
window.UpdateFrame += WindowOnUpdateFrame;
window.Run();
Debug.WriteLine("Window Closed");
}
private static void WindowOnUpdateFrame(object sender, FrameEventArgs e)
{
if (SM.Base.Controls.Keyboard.IsDown(Key.F, true))
{
window.WindowFlags = WindowFlags.ExclusiveFullscreen;
window.ChangeFullscreenResolution(DisplayDevice.Default.SelectResolution(1280,720, DisplayDevice.Default.BitsPerPixel, DisplayDevice.Default.RefreshRate));
}
if (SM.Base.Controls.Keyboard.IsDown(Key.W, true)) window.WindowFlags = WindowFlags.Window;
if (SM.Base.Controls.Keyboard.IsDown(Key.B, true)) window.WindowFlags = WindowFlags.BorderlessWindow;
}
private static void WindowOnLoad(IGenericWindow window)